Common Error Messages
Posted 04 June 2009 - 11:23 PM
i got an issue,
when i go to compile it. it says
"The procedure entry point g_dir_open_utf8 could not be located in the dynamic link library libglib-2.0-0.dll"
Help me please
Ok old post but in case anyone else faces the same problem:
Go to gtkradiant 1.4 root directory and notice the file q3map2.exe, there's another one named i think q3map2.exe.bak, just switch names between these two files (name q3map2.exe -> q3map2.exe.bak and q3map2.exe.bak -> q3map2.exe). This shall do the trick.
Posted 06 June 2009 - 06:00 PM
I have faced the "leaf with too many portals" error. To be honest, i can't understand what to do exactly to correct this. My map is small, the class worldspawn in which all the brushes are included (about 80 in number i think) and then the entities (spawn spots e.t.c.). Any help will be much appreciated
Some noticable info: When i was compiling using gtkradiant's compiler with this error the procedure would stop. When i was compiling with the q3map2build application, the procedure would continue. Now with q3map2build i compiled the map (even though there was the error, the map was compiled) and tested it.
-->Everything seemed fine except 6 or 8 brushes weren't there (they were but they were invisible). I assumed this is an effect of "too many portals error". But
-->I noticed that i had "double" created these brushes (means that i've chosen the brush and pressed ctrl+c and then ctrl+v but i left this new brush there). I removed the unnecessary brushes. Then
-->I compiled again (with q3map2build). I had this too many portals error again. But when i tested my map.. everything seemed fine! All the brushes were where they were supposed to be. Despite the error, my map doesn't seem to have any bug/trouble.
Some explanations would be highly appreciated!
Posted 09 June 2009 - 11:46 PM
it was actually space bar
what you need to do is make small brushes detail. do you know about making brushes detail and structural? if not i recommend reading up on vis blocking and how to hint.
if its just a box then make everything detail except the brushes touching the void(hoping you know what the void is)
Posted 10 June 2009 - 08:55 AM
Uhh it was ctrl+c and ctrl+v i didn't know i could do that with spacebar too!
Posted 11 August 2009 - 07:33 PM
Set com_hunkmegs to half your RAM, exit the game normally (don't type /quit), and load it up again.
Note: You may have to tweak your solution appropriately and test.
I was able to increase my worldspawn _lightmapscale size from 1.25 to 1.75, and successfully compile. The -light stage in q3map2 no longer blew up with the error above. Shaved about a half-hour off -light (from ~75m to ~50m) as I no longer require -lowmem as a band-aid fix. Meanwhile I'd also found all patches and increased (less detail) _lightmapscale size on their entity groups to waste far less lightmap data.
Posted 06 September 2009 - 04:54 PM
I only know this:
57 structural brushes 346 cluster references --- NumberClusters --- 133 visclusters 440 visportals 430 solidfaces --- WritePortalFile --- writing C:/Program Files/UrbanTerror_mapping/q3ut4/maps/ut4_tak.prt --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 6600 detail brushes 8294 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 25085 axial edge lines 3881 non-axial edge lines 24 degenerate edges WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... 50100 verts added for T-junctions 143741 total verts 15556 naturally ordered 4394 rotated orders 3419 can't order 6 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 6 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (2) 23365 total meta surfaces 21932 stripped surfaces 1431 fanned surfaces 0 patch meta surfaces 148172 meta verts 101341 meta triangles --- TidyEntitySurfaces --- 23365 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- MergeMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (9) 16570 surfaces merged 445168 vertexes merged --- FilterDrawsurfsIntoTree --- ************ ERROR ************ ClipWinding: points exceeded estimate
************ ERROR ************
ClipWinding: points exceeded estimate