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Common Error Messages Rate Topic: -----

#21 User is offline   Delirium Icon

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Posted 05 February 2009 - 05:36 AM

found this one out myself

RB_CheckOverFlow: verts > (#### > 1000)

This happens when you compile your map (and it has models in it) without a -Meta stage and the models in your map have over 1000 verts :P

#22 User is offline   Delirium Icon

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Posted 21 March 2009 - 12:43 AM

. . .

#23 User is offline   floatergx (old) Icon

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Posted 04 June 2009 - 11:23 PM

Quote

Hey, awesome thread

i got an issue,
when i go to compile it. it says

"The procedure entry point g_dir_open_utf8 could not be located in the dynamic link library libglib-2.0-0.dll"

Help me please

Ok old post but in case anyone else faces the same problem:

Go to gtkradiant 1.4 root directory and notice the file q3map2.exe, there's another one named i think q3map2.exe.bak, just switch names between these two files (name q3map2.exe -> q3map2.exe.bak and  q3map2.exe.bak -> q3map2.exe). This shall do the trick.

#24 User is offline   floatergx (old) Icon

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Posted 06 June 2009 - 06:00 PM

Got a small issue..

I have faced the "leaf with too many portals" error. To be honest, i can't understand what to do exactly to correct this. My map is small, the class worldspawn in which all the brushes are included (about 80 in number i think) and then the entities (spawn spots e.t.c.). Any help will be much appreciated :-)

Some noticable info: When i was compiling using gtkradiant's compiler with this error the procedure would stop. When i was compiling with the q3map2build application, the procedure would continue. Now with q3map2build i compiled the map (even though there was the error, the map was compiled) and tested it.

-->Everything seemed fine except 6 or 8 brushes weren't there (they were but they were invisible). I assumed this is an effect of "too many portals error". But

-->I noticed that i had "double" created these brushes (means that i've chosen the brush and pressed ctrl+c and then ctrl+v but i left this new brush there). I removed the unnecessary brushes. Then

-->I compiled again (with q3map2build). I had this too many portals error again. But when i tested my map.. everything seemed fine! All the brushes were where they were supposed to be. Despite the error, my map doesn't seem to have any bug/trouble.

Some explanations would be highly appreciated!

#25 User is offline   floatergx (old) Icon

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Posted 09 June 2009 - 11:37 AM

Anyone?? :-P At least to explain what is the error "leaf with too many portals" and how generally is fixed (though as i told it doesn't cause any problems if i compile using q3map2build)

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#26 User is offline   Delirium Icon

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Posted 09 June 2009 - 11:46 PM

Quote

pressed ctrl+c and then ctrl+v

it was actually space bar ;)

what you need to do is make small brushes detail. do you know about making brushes detail and structural? if not i recommend reading up on  vis blocking and how to hint.

if its just a box then make everything detail except the brushes touching the void(hoping you know what the void is)

#27 User is offline   floatergx (old) Icon

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Posted 10 June 2009 - 08:55 AM

Yeap i know what the void is, also knew about the detail/structural stuff, i will do what u said and report here if the problem is solved :-)

Quote

it was actually space bar ;)

Uhh it was ctrl+c and ctrl+v :-P i didn't know i could do that with spacebar too!

#28 User is offline   H3NRY Icon

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Posted 10 June 2009 - 08:57 AM

he means you accidentally hit spacebar with them selected :).. ive done it on my first map.. deli prolly remembers that thread haha

#29 User is offline   Wily Duck Icon

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Posted 11 August 2009 - 07:33 PM

Quote

ERROR: safe_malloc failed on allocation of 71058624 bytes
  Set com_hunkmegs to half your RAM, exit the game normally (don't type /quit), and load it up again.


SOLUTION:
Note: You may have to tweak your solution appropriately and test.
I was able to increase my worldspawn _lightmapscale size from 1.25 to 1.75, and successfully compile. The -light stage in q3map2 no longer blew up with the error above. Shaved about a half-hour off -light (from ~75m to ~50m) as I no longer require -lowmem as a band-aid fix. Meanwhile I'd also found all patches and increased (less detail) _lightmapscale size on their entity groups to waste far less lightmap data.

#30 User is offline   Fleuv Icon

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Posted 06 September 2009 - 04:54 PM

I have got a new error
I only know this:
       57 structural brushes
      346 cluster references
--- NumberClusters ---
      133 visclusters
      440 visportals
      430 solidfaces
--- WritePortalFile ---
writing C:/Program Files/UrbanTerror_mapping/q3ut4/maps/ut4_tak.prt
--- FloodAreas ---
        1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
     6600 detail brushes
     8294 cluster references
----- FogDrawSurfs -----
        0 fog polygon fragments
        0 fog patch fragments
        0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
    25085 axial edge lines
     3881 non-axial edge lines
       24 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
    50100 verts added for T-junctions
   143741 total verts
    15556 naturally ordered
     4394 rotated orders
     3419 can't order
        6 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
        6 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
        0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (2)
    23365 total meta surfaces
    21932 stripped surfaces
     1431 fanned surfaces
        0 patch meta surfaces
   148172 meta verts
   101341 meta triangles
--- TidyEntitySurfaces ---
    23365 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (9)
    16570 surfaces merged
   445168 vertexes merged
--- FilterDrawsurfsIntoTree ---
************ ERROR ************
ClipWinding: points exceeded estimate


************ ERROR ************
ClipWinding: points exceeded estimate


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