spazzattack, on 21 March 2011 - 07:39 PM, said:
I've got a lightgrid mistmatch warning. Light compile has no errors. Players are not lit/shaded in game...everything else looks fine.
EDIT: Only when the map is scaled using q3map2 -scale...
Now I just thought - should one scale, before applying lighting stage?!
God I'm talking to myself.
running light stage seems to fix the lightgrid problem. So I assume -scale doesn't scale the lightgrid as it should.
Only problem is portal sky gets shafted (v. dark) when doing it in this order.
This post has been edited by spazzattack: 24 March 2011 - 09:03 PM