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Mouse stuff you ought to know about Rate Topic: -----

#121 User is offline   Bodhisattva Icon

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Posted 15 September 2008 - 06:30 PM

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No, but the fact that the engine itself (the non video stuff) only runs at 20 fps is indeed relevant. You must have missed that post. :D

I'm pretty sure the 20 sv_fps is how often the server calculates a snapshot and sends info to client.  The FPS of the client is a different story where higher fps makes gameplay smoother.  Whether there is any benefit of higher than 125 fps, who knows.

#122 User is offline   Nexu Icon

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Posted 15 September 2008 - 10:20 PM

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But I have a theory as to why higher FPS DOES make a difference,


http://www.funender....ticles/fps.html

#123 User is offline   Bodhisattva Icon

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Posted 15 September 2008 - 10:24 PM

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I think that jumping is no longer dependent on frame rate since they changed the physics.

#124 User is offline   Nexu Icon

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Posted 15 September 2008 - 10:30 PM

Yes, but thats the origin of the fps / performance issue.

#125 User is offline   satiable Icon

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Posted 15 September 2008 - 10:35 PM

Some good articles there. :-)

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