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There are currently at least four malicious servers trying to steal authentication keys. If your auth is suddenly refusing to work and/or you see “Unknown” in the server list instead of “FREEZE”, you probably have connected to one of those servers and downloaded at least one map. All those maps contain malicious code.
If you think you may be affected, delete all maps downloaded on September 14 or later and change your auth key. Downloading any maps from servers you don’t know well is discouraged until further notice.
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ut_timenudge

#1 User is offline   49er (old) Icon

  • Joined: 07-February 04
  • Posts: 130

Posted 12 July 2004 - 08:28 PM

Quote

ut_timenudge - lets you swap ping for a smoother world view. Useful for
people who are having hitting issues/jerky other player issues. If not,
leave it on 0. Range (0-50ms)



can someone explain this to me?

#2 User is offline   Aarsbuds0r (old) Icon

  • Joined: 21-January 04
  • Posts: 1334
  • LocationNetherlands, The

Posted 12 July 2004 - 08:31 PM

Twentyseven can do it well, I can give it a try =]

It makes you have a higher ping, wich somehow could make it better if you experience laggy/jerky gameplay.

#3 User is offline   Stryder (old) Icon

  • Joined: 11-February 04
  • Posts: 198
  • LocationNor. Cali

Posted 12 July 2004 - 11:26 PM

Quote

ut_timenudge - lets you swap ping for a smoother world view. Useful for
people who are having hitting issues/jerky other player issues. If not,
leave it on 0. Range (0-50ms)



cl_timeNudge 0 effectively adds local lag to try to make sure you interpolate instead of extrapolate




I would just like grab my ankles and then give SID a big thank you kiss for enabling Timenudge :D I am truly a happy man :twisted:

Now how bout unlocking cl_maxpackets :twisted:

#4 User is offline   Aarsbuds0r (old) Icon

  • Joined: 21-January 04
  • Posts: 1334
  • LocationNetherlands, The

Posted 12 July 2004 - 11:29 PM

Okay, so you are actually using this and its giving you better gameplay? What value have you set it to? Can you describe what it actually does?

Edit: Never mind :D

#5 User is offline   tr!ckn0l0gy (old) Icon

  • Joined: 19-January 04
  • Posts: 1678
  • Locationreal virtuality

Posted 13 July 2004 - 12:33 AM

So basically what you are saying is:

The following sentence is wrong.
The aforementioned sentence is correct.


:twisted: :twisted: :twisted: :twisted: :twisted:

#6 User is offline   HoboHumpinSlut (old) Icon

  • Joined: 07-February 04
  • Posts: 2308

Posted 13 July 2004 - 01:46 AM

This sentence is a lie.

#7 User is offline   NakedAssassin (old) Icon

  • Joined: 11-February 04
  • Posts: 475
  • Location55.56N 4.01W

Posted 13 July 2004 - 03:04 AM

This might give some explanation to the new ut_timenudge feature.

(from #urbanterror a couple of weeks ago)

<@TwentySeven> I need to find a poor son of a bitch player to help me test a small code mod for UrT 3.7
<aa-keeper-work> for when?
<@TwentySeven> its come to my attention that theres still one more thing I can do to fix peoples net connections via internal tweaking
<@TwentySeven> basically, if your green on your net graph isnt smooth
<@TwentySeven> you're going to be shooting at something different then the server sees
<aa-keeper-work> for when?
<@TwentySeven> and by smooth, i mean almost pixel perfect flat
<@TwentySeven> for whenever
<@TwentySeven> probably this weekend
<aa-keeper-work> I can later today
<@TwentySeven> maybe later in the week
<aa-keeper-work> and this weekend
<@TwentySeven> well, whoever I get to help
<@TwentySeven> needs to have a green netgraph that is consistantly lumpy
<aa-keeper-work> mine pends on the server
<@TwentySeven> my connection here in aus has always been excelennt
<@TwentySeven> even to overseas
<@TwentySeven> so i'd never really considered exploring what'd happen if your downstream was fluxy
<@TwentySeven> only upstream
<@TwentySeven> which was what let players warp
<aa-keeper-work> well if its lag ur looking for, ask Vex
<@TwentySeven> basically, you'll be able to trade up ping for stability
<@TwentySeven> how it'll work is you can roll up to 49ms of ping
<@TwentySeven> say you flux between 40 and 100
<@TwentySeven> (baad)
<g7|MrCoffee|it> mmm
<@TwentySeven> but if you capped it, your ping would be 90-100
<@TwentySeven> so its much stabler
<@TwentySeven> but higher overall
<g7|MrCoffee|it> oh I see
<@TwentySeven> see its not that Urt's hit detection is fucked
<@TwentySeven> i mean, quite the opposite
<@TwentySeven> its just really god damn fragile
<@TwentySeven> unless your connection is really damn clean and the servers happy
<@TwentySeven> it can get inconsistant pretty quick
<g7|MrCoffee|it> yah I have probs playing on the euro servers
<@TwentySeven> yeah well, thats the long n short of it


#9 User is offline   rashly (old) Icon

  • Joined: 08-February 04
  • Posts: 352
  • Locationlong island

Posted 13 July 2004 - 03:40 AM

great job 27. great idea and implementation.


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