Urban Terror Forums: ut4_sidewinder [B1] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (12 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

ut4_sidewinder [B1] Rate Topic: -----

by SubJunk and Khaotik_Lord

#1 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 03 August 2009 - 05:56 AM

Posted Image

News

2010-08-17:
- Added new download mirrors courtesy of Seven of Nine from Urban-Zone and Kr0m
- Added auto-download instructions

2010-08-16:
- The first public beta is released.

2009-09-25
- Extensive screenshots are released.

To see older news, click the Show button.
Spoiler




Information

This map is a conversion from Halo.
The map has come a long way over a long time, it's a very big map that is great for snipers and is made with CTF in mind, like many Halo maps.

The ice is icy, so icy jumpers will find they can zoom around the map very quickly despite its huge size.
There are also several teleporters (the green doors) that allow players to move very quickly from one base to the other (and to popular sniping positions along the way).

It's a map that my friends and I used to love to play on XBOX over 8 years ago.

There are a lot of interesting CTF tactics to be discovered on this map, and since it's a very faithful conversion, you can probably find tactical information from Halo players online.

Please enjoy the map!



Screenshots:

Posted Image

Posted Image

Posted Image



Disclaimers:

It will probably run slowly on slow computers.
This version does not work with r_simpleshaders set to 0 in custom (bumpy) executables unless you add the following to the UrT shortcut: +set com_zonemegs 128
We are happy to take suggestions.
We are aware of several small bugs, but nothing major. A second public beta is planned.



Download:

Official
Mirror #1 (Urban-Zone)
Mirror #2 (Kr0m)

To auto-download, in UrT join 203.167.255.194:27970 (RS Custom Maps Server), call a nextmap vote then a cyclemap vote.
For specific instructions, click Show:
Spoiler



Click the "Show" button to show older screenshots and updates.
Spoiler

This post has been edited by SubJunk: 17 August 2010 - 02:11 AM


#2 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 03 August 2009 - 06:01 AM

lighting and textures look good so far :)

might want to check out here for some good terrain tips
http://www.simonoc.c.../terrain1_1.htm

and use the shader from ut4_tohunga for the ground, and blends from the 1st to the 2nd image using the common/alpha_## brushes

#3 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 03 August 2009 - 06:08 AM

Quote

lighting and textures look good so far :)

might want to check out here for some good terrain tips
http://www.simonoc.c.../terrain1_1.htm

and use the shader from ut4_tohunga for the ground, and blends from the 1st to the 2nd image using the common/alpha_## brushes

Cool cheers for the tips mate

#4 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 03 August 2009 - 06:15 AM

ohh forgot to add

Quote


with his test maps they were made for quake so you can only run around them in FFA (as it is the quake compatible mode)

#5 User is offline   Majorheretic Icon

Posted 03 August 2009 - 06:59 AM

Looks good, what kind of spaces does it have? I saw some kinda wide one and a medium passage?

bullet_loaderAdvertisement

#6 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 03 August 2009 - 07:29 AM

Quote

Major_Dan link=topic=17384.msg235481#msg235481 date=1249279159]
Looks good, what kind of spaces does it have? I saw some kinda wide one and a medium passage?
I added a link to a video of the original map in the first post so you can see it all. That's exactly how it's gonna be, except the textures will be much higher quality and might adjust the outside area if it's too big, but we'll test it before deciding on that

#7 User is offline   Majorheretic Icon

Posted 03 August 2009 - 07:39 AM

How large will the file be? Do you know? Looks pretty big :D and detailed :D . Looking forward to seeing this map! Keep up the mapping :D

#8 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 03 August 2009 - 07:56 AM

Quote

Major_Dan link=topic=17384.msg235487#msg235487 date=1249281566]
How large will the file be? Do you know? Looks pretty big :D and detailed :D . Looking forward to seeing this map! Keep up the mapping :D
Thanks :-D We decided that it will be as big as it needs to be really, if it's over 50mb then so be it. I don't like how people feel they have to lessen the quality of their textures or the amount of detail in a map because it's too big (for example with ut4_twins), I personally love playing a map with rich graphics and don't mind downloading a few extra MBs to see it :-D
However I must say at the moment it's roughly 30% done and not even 5MB yet so it's not even something to consider at this stage

#9 User is offline   DJ Schuby Icon

  • Account: djschuby
  • Country:
  • Joined: 28-February 10
  • Posts: 813

Posted 03 August 2009 - 08:16 AM

Those screenies look awesome! Excellent work. Can't wait to play this.

#10 User is offline   Majorheretic Icon

Posted 03 August 2009 - 08:54 AM

LOL, ok then 5mb! wow!

The biggest file of UT downloaded by me would be 70mb! I think that was the Island Final

  • (12 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942