I don't know if mitsubishi still reads this, but Christophe works on a new iKalizer version, I hope Mitsubishi will feel the need for a new build.
But just a simple post with news would be enough...
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Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#1413
Posted 14 September 2012 - 06:12 PM
hi, great build thanx a lot! :)
one problem tho, when I set r_bloom 1, all the shiny parts, for example the windows in turnpike are kind of flaring when I move. That's a bit irritating... How can I fix that?
I didnt change much except simpleshaders 0 and bloom 1.
Edit: okay it just stopped working for me.... Whenever I try to start it, this is all I get:
ioq3-urt for windows x86_64 (Dec 25 2010 12:36:12)
Unknown command "r_vbo^7"
Unknown command "r_glsl^7"
Unknown command "r_radbump^7"
running for 0days 0h 21m and 14s
* VBO Initialized
* Raw Mouse (High-Definition) Ready
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated
********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated
) -----
-----------------------
one problem tho, when I set r_bloom 1, all the shiny parts, for example the windows in turnpike are kind of flaring when I move. That's a bit irritating... How can I fix that?
I didnt change much except simpleshaders 0 and bloom 1.
Edit: okay it just stopped working for me.... Whenever I try to start it, this is all I get:
ioq3-urt for windows x86_64 (Dec 25 2010 12:36:12)
Unknown command "r_vbo^7"
Unknown command "r_glsl^7"
Unknown command "r_radbump^7"
running for 0days 0h 21m and 14s
* VBO Initialized
* Raw Mouse (High-Definition) Ready
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated
********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated
) -----
-----------------------
This post has been edited by pixx3l: 14 September 2012 - 06:20 PM
#1414
Posted 26 February 2013 - 08:25 AM
I'm Just Saying We have mitsu build for "SOUND's" We have SACC for " NETWORK" What about a build for more Fps??
I was just thinking about that because people like me Still have a Sh** Pc :S
i'm Playing Intel Gma 3100 with 64mb dedicated rofl i can't really Feel the game :S
Someone pls reply ..
:D
I was just thinking about that because people like me Still have a Sh** Pc :S
i'm Playing Intel Gma 3100 with 64mb dedicated rofl i can't really Feel the game :S
Someone pls reply ..
:D
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