over the past days, I've tried to compile the UrbanTerror server from the official (?) UrbanTerror sources on sparc/Debian Lenny. It compiled just fine, but then, after copying the zpaks and cfgs, I got a very strange runtime error:
masterofpc@ultra5:~/tmp/ioUrbanTerrorServerSource/build/release-linux-sparc64$ ./ioUrTded.sparc64 +exec server.cfg
ioq3 1.35urt linux-sparc Dec 21 2009
----- FS_Startup -----
Current search path:
/home/masterofpc/.q3a/q3ut4
./q3ut4/zpak000_assets.pk3 (7933 files)
./q3ut4/zpak000.pk3 (99 files)
./q3ut4
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: ultra5.sitaru.dyndns.org
Alias: ultra5
IP: 127.0.0.1
------ Server Initialization ------
Server: ut4_casa
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/masterofpc/.q3a/q3ut4
./q3ut4/zpak000_assets.pk3 (7933 files)
./q3ut4/zpak000.pk3 (99 files)
./q3ut4
----------------------
16064 files in pk3 files
Loading vm file vm/qagame.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
qagame loaded in 37410880 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
^3Warning: OP_BLOCK_COPY not dword aligned
]Received signal 10, exiting...
----- Server Shutdown (Signal caught) -----
[some heartbeat/etc messages]
==== ShutdownGame ====
---------------------------
Do you know whats going wrong here?
(Build log: http://pastebin.com/m5a73369 )
Thanks in advance
- int0xff
This post has been edited by int0xff: 21 December 2009 - 02:13 PM