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Shaders dont work :( Rate Topic: -----

#1 User is offline   GangstaKillah (old) Icon

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Posted 29 November 2009 - 11:56 AM

I got new PC and I just stransfer all my data from my old PC to my new one
and now shaders dont work!

All shaders have now default texture (red, blue, white) and if shader is nodamage you can lemming there and if shader is slick it's not... :(

#2 User is offline   V00d00 Icon

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Posted 29 November 2009 - 05:42 PM

Paths set correctly?
Shaderlist.txt in scripts/ ?

#3 User is offline   GangstaKillah (old) Icon

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Posted 30 November 2009 - 06:45 AM

shaderlist.txt is in scripts
I reset paths
And Shaders dont work :(

Map look like this.
Down there should be water and red,blue,white should be green grass and nolemming
Posted Image

E: when ran Configuration Tool and I close it I get 17 errors :S
All errors are something like this:
bspc.gnr contains a unsolvable error
Line: $$*BSPC 1

bspc.gnr contains a unsolvable error
Line: $$*BSPC 1 -forcesidesvisible 1

This post has been edited by GangstaKillah: 30 November 2009 - 06:53 AM


#4 User is offline   DJp (old) Icon

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Posted 05 December 2009 - 05:33 AM

i'm having a problem when i make a map, i'm new to all of this, and i'm getting an error when i make a box.. it says shaders not found. My problem is i don't know how to find these scripts/shaders or if i need to download anything... i just want a normal ground like grass or w/e ppl walk on and make that the ground then i need like walls.

#5 User is offline   Sneaks Icon

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Posted 29 December 2009 - 01:18 AM

Hey I wanna dig this one up because I have the same issue. I just reinstalled my OS, copied everything over and BOOMSHANKA! the same thing to the letter.

That would seem, I need to reinstall everything>? radiant and q3map2toolz, set them all up from point 0 and not copy them over.

Did you find a solution to this problem?

more details;
I have just reinstalled my OS [windows vista bllurukk]
and even with the fs-basepath ticked
and GTK Radiant file/project settings/fs_game; q3ut4

Im getting strange results
textures in game are wrong, models will not load in q3map2toolz
and when I configure q3map2toolz I have a string of error messages starting with
bspc.gnr contains unsolvable error
Line:$$BSPC 1

then
bspc.gnr contains unsolvable error
Line:$$BSPC -forcesidevisible 1

then
bspc.gnr contains unsolvable error
Line:$$BSPC -forcesidevisible -optimize 1

and this goes on and on with similar messages, I have been using these for a while now and have never had these issues.
is my bspc broken? I have reinstalled GTK Radiant1.5, doesnt fix the issue. Im sure paths are correct; any hints any one?

This post has been edited by SneakS: 29 December 2009 - 01:22 AM


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#6 User is offline   Sneaks Icon

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Posted 29 December 2009 - 04:18 AM

oh the noob...

make sure q3map_2.5.16_win32_x86 is in the q3ut4 folder

NOT urt41mapping folder

such as
C/urt41mapping/q3ut4/q3map_2.5.16_win32_x86

then fix paths for q3map2toolz (thats what your fixing right)

#7 User is offline   John (old) Icon

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Posted 15 January 2010 - 02:59 AM

Okay I'm very new to this and im having the same problem with all my shaders turn into the red white and blue not evan my caulk dosent work. Im using GTK Radiant 1.5 anyone got any ideas?

This post has been edited by John: 15 January 2010 - 02:59 AM

Please ignor my grammer i know it's terrible

#8 User is offline   Skippy Icon

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Posted 15 January 2010 - 06:25 AM

View PostJohn, on 15 January 2010 - 02:59 AM, said:

Okay I'm very new to this and im having the same problem with all my shaders turn into the red white and blue not evan my caulk dosent work. Im using GTK Radiant 1.5 anyone got any ideas?


Your best bet is to double check that all of your files are where they are supposed to be.
If you're using 1.5 go through the steps in this link:How to get set up for mapping for Urban Terror 4.1 with GtkRadiant 1.5

For the shader issue, make sure you have a common.shader in your Urtmapping/q3ut4/scripts/ folder and then double check
your shaderlist.txt to make sure that the word common is written in it. You may also want to try downloading the shaderlist.txt
from that link above and check your shaderlist.txt against the one in the download... maybe something is missing.

And last, check your Urtmapping/q3ut4/textures/common/ folder to see if you have all of the textures in there.
If you don't, you can install a fresh copy of those textures by downloading this file Common Textures (common-spog)

This post has been edited by delisi: 15 January 2010 - 06:26 AM


#9 User is offline   John (old) Icon

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Posted 15 January 2010 - 07:08 AM

Im Using Q3map2 Toolz to test my maps and when i build them i get the following

8 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: ..//q3ut4/
VFS Init: ..//baseq3/

Loading C:\urt41mapping\q3ut4\maps\john5.bsp
--- Convert BSP to MAP ---
writing C:\urt41mapping\q3ut4\maps\john5_converted.map
WARNING: Couldn't find image for shader textures/cement/s8s_cement
WARNING: Couldn't find image for shader textures/common/caulk
WARNING: Couldn't find image for shader textures/sockter/ter_rock2
WARNING: Couldn't find image for shader textures/toxic2_new/snow
WARNING: Couldn't find image for shader textures/ut4_ferguson/sdclouddusk7
WARNING: Couldn't find image for shader textures/thingley/deco2_cream
WARNING: Couldn't find image for shader textures/sinni/radioactivedoor
WARNING: Couldn't find image for shader textures/thingley/cold_wine_beer
WARNING: Couldn't find image for shader textures/walls/BrownOak_lt
WARNING: Couldn't find image for shader textures/urbanq3_misc2/pak3_rug1_bs1
WARNING: Couldn't find image for shader textures/ut4_ferguson/n00b_ladder_ferguson
WARNING: Couldn't find image for shader textures/texturestudio_metal/metall08
WARNING: Couldn't find image for shader textures/cow/cow_grasstrim
WARNING: Couldn't find image for shader textures/walls/wood7_vert_black
WARNING: Couldn't find image for shader textures/sweetnutz/sn_wall1br
WARNING: Couldn't find image for shader textures/lamp/lamp
WARNING: Couldn't find image for shader textures/sockter/flame1_editor
WARNING: Couldn't find image for shader textures/wood/BrownOak
WARNING: Couldn't find image for shader textures/ut4_firingrange/abbey2_grass1
WARNING: Couldn't find image for shader textures/windows/factory_window1_512_d
0 seconds elapsed
Disconnecting



Could that have anything to do with it?
Please ignor my grammer i know it's terrible

#10 User is offline   Skippy Icon

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Posted 15 January 2010 - 08:01 AM

I'm completely lost with what you're asking about now... you have what appears to be you decompiling your own .bsp?
Are you compiling your map inside of GtkRadiant and then trying to test out your .bsp using Q3map2 Toolz to launch the game?

Don't take this the wrong way, I'm just trying to figure out what you're trying to accomplish.

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