This post has been edited by KoolGuy: 27 January 2010 - 07:17 PM
Addbot For Ut
#2
Posted 13 January 2010 - 03:48 AM
red1.cfg
addbot scorpion 1 Red 45 =Sr8=
addbot raven 1 Red 45 =PSG=
addbot goose 1 Red 45 =Gren=
addbot puma 1 Red 45 =LR=
addbot chicken 1 Red 45 =G36=
there are better ways for that but I have no time now. :/
when needed you can make a script to cycle trough different bot-teams.
This post has been edited by ObScUrE: 13 January 2010 - 03:51 AM
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#5
Posted 13 January 2010 - 08:05 AM
This post has been edited by ObScUrE: 13 January 2010 - 08:06 AM
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#6
Posted 13 January 2010 - 12:25 PM
KoolGuy, on 13 January 2010 - 03:33 AM, said:
bot_enable 1
I think bot support is buggy enough to crash even empty-from-bots /devmaps. So I don't do that. But, I could be wrong and be unaffected on empty-from-bots maps.
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#7
Posted 14 January 2010 - 02:08 AM
KoolGuy, on 13 January 2010 - 06:59 AM, said:
That would be in Dressing Room. The problem is usually there are too many bots.
Bot support buggy enough to crash the server?
If you mean crash every map cycle then I'd disagree. If you mean a server crash every week or two, then I would agree. Many things will influence the stability. Which maps are used. Which maps and pk3s are in the directory, server config file and settings. Number of bots used. Etc. I've found them to be remarkably stable once the details are sorted out. But, they do take attention.
This post has been edited by Diggs: 14 January 2010 - 02:16 AM
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#8
Posted 14 January 2010 - 02:28 AM
KoolGuy, on 13 January 2010 - 03:33 AM, said:
add the following to autoexec.cfg file using notepad:
bot_enable 1
after start up server,press ~ key at the left hand top keyboard and use the following command to add bot:
/addbot boa 5 red (or blue)
/addbot tiger 4 red (or blue)
/addbot goose 3 red (or blue)
Check for the files within the UT folder for more info.
I would like to suggest that developer should leave the name out or auto assign a name becos at time a spelling mistake need to retype the command.
You're trying too hard. The bot_enable 1 goes in the server.cfg file on the server so it runs every time the server is started or exec'd. In your (the client) autoexec.cfg file drop in the binds that add your bots-
bind 3 rcon addbot goose 4 Red 6500 Sandra_Shooter
bind 4 rcon addbot goose 4 Blue 3500 Busty_Buela
bind 5 rcon addbot cobra 4 Red 6500 Lulu_Luger
bind 6 rcon addbot boa 4 Blue 6500 Betty_Beretta
bind 7 rcon addbot tiger 5 Red 6500 Bitchn_Blond
bind 8 rcon addbot widow 5 Blue 6500 Slutorous_Soldier
bind 9 rcon addbot Trooper 3 Red 6500 Connie_Commando
bind 0 rcon addbot Guard 3 Blue 6500 Shirley_Sharpshooter
As long as you are already logged in with an rcon password you can add bots at the touch of a key.
This post has been edited by Diggs: 14 January 2010 - 02:52 AM
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#10
Posted 14 January 2010 - 04:10 AM
KoolGuy, on 14 January 2010 - 03:50 AM, said:
10 bots on one of the smallest maps is allot. Why so many on each team? The bunch in front of the mirror are only a problem on the first spawn. Try altering their join times. (No doubt you have them all set together.) It should help depending if those values are valid on the initial spawn.
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