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[Bug] x86_64 won't start Rate Topic: -----

#1 User is offline   madeye (old) Icon

  • Joined: 12-February 10
  • Posts: 0

Posted 12 February 2010 - 11:35 PM

Hi,

I've just today downloaded and installed Urban Terror with a server on a local network. I think the game is utterly brilliant. I have clients running fine against my server on Windows XP, Fedora 12 and Ubuntu 9.10 (all i386). However, I have a Fedora 12 x86_64 Core 2 Duo box which won't start Urban Terror client. The log is pasted below. It looks very much to me like I have the problem outlined here on the Quake Live forum. My problem is that you can only download the patch library (strcpy.zip) if you are registered on the forum - and registration is disabled (I can't even post to ask someone to make it available).

Does anyone have this file or is able to get it? Is there any other fix for the strcpy problem?

Kind regards,
Madeye


ioQ3 1.35urt linux-x86_64 Dec 21 2007
----- FS_Startup -----
Going through search path...

----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI R300 (RV530 71D2) 20090101  TCL DRI2
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: DRI R300 Project
GL_RENDERER: Mesa DRI R300 (RV530 71D2) 20090101  TCL DRI2
GL_VERSION: 1.5 Mesa 7.7.1-DEVEL
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  256
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
 8192 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x2e45c90 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
total 0, hsize 1021, zero 1021, min 0, max 0
total 9314, hsize 1021, zero 1, min 0, max 28
VM file ui compiled to 3009608 bytes of code (0x7fb10c7ad000 - 0x7fb10ca8bc48)
compilation took 1.666247 seconds
ui loaded in 33931488 bytes on the hunk
^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found
^1Error: file ui/system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/password.menu, line 1: file ui/menddef.h not found
^1Error: file ui/default.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found
^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found
^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found
^1Error: file ui/psetup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/specialcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/betacredit.menu, line 1: file ui/menddef.h not found
UI menu load time = 5 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_player.menu, line 1: file ui/menddef.h not found
UI menu load time = 2 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27961
Hostname: localhost
Alias: localhost.localdomain
Alias: localhost4
Alias: localhost4.localdomain4
Alias: shiva
Alias: localhost.localdomain
Alias: localhost6
Alias: localhost6.localdomain6
Alias: shiva
IP: 127.0.0.1
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
]/reconnect
Can't reconnect to localhost.
]/reconnect
Can't reconnect to localhost.
]/commands
Unknown command "commands"
]/quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console



#2 User is offline   Vampirefo Icon

  • Account: vampirefo
  • Joined: 28-February 10
  • Posts: 54
  • Notoriety: basic

Posted 13 February 2010 - 05:59 AM

64 bit version works just fine for me. have you tried the Optimized binary for Linux
AMD Phenom II X4 940 3.0GHz Gigabyte MB-GA-MA78GM-US2H
Kingston HyperX 8GB Ram Seagate Barracuda 1TB Hard Drive
Black Thermaltake SopranoRS 101 Middle Tower
Acer H233H
Mepis-Gnome 64 bit

#3 User is offline   madeye (old) Icon

  • Joined: 12-February 10
  • Posts: 0

Posted 13 February 2010 - 10:55 AM

View Postvampirefo, on 13 February 2010 - 05:59 AM, said:

64 bit version works just fine for me. have you tried the Optimized binary for Linux


MUAHAHAHAHAHAAH!!!!! That works great! Now I shall show my kids who keep kicking my ass the advantage of a higher frame rate!

#4 User is offline   TDK (old) Icon

  • Joined: 12-November 07
  • Posts: 20
  • LocationUrbana-Champaign, IL

Posted 22 February 2010 - 10:57 PM

View Postmadeye, on 12 February 2010 - 11:35 PM, said:

Hi,

I've just today downloaded and installed Urban Terror with a server on a local network. I think the game is utterly brilliant. I have clients running fine against my server on Windows XP, Fedora 12 and Ubuntu 9.10 (all i386). However, I have a Fedora 12 x86_64 Core 2 Duo box which won't start Urban Terror client. The log is pasted below. It looks very much to me like I have the problem outlined here on the Quake Live forum. My problem is that you can only download the patch library (strcpy.zip) if you are registered on the forum - and registration is disabled (I can't even post to ask someone to make it available).

Does anyone have this file or is able to get it? Is there any other fix for the strcpy problem?


This is an issue with 64-bit UrT on Intel processors with Fedora Core 12 and UrT. A
patch to the code is available here:

http://bugzilla.iccu...bug.cgi?id=4331

If anyone needs a compiled binary drop me a line.

TDK

This post has been edited by TDK: 22 February 2010 - 11:02 PM


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