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UrT crashes when joining to a server Rate Topic: -----

#1 User is offline   GrawCube Icon

  • Account: grawcube
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Posted 08 June 2010 - 09:37 PM

Hey, I'm sorry if this topic is in the wrong forum area, but please move it then.
My problem is that every time I try to join into a server, the game crashes after "Awaiting Gamestate".
Console gives me this:
joona@Joona-PC:~$ ./UrbanTerror/ioUrbanTerror.i386
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
9483 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Unknown command "/funred"
Unknown command "/funblue"
Minimum com_hunkMegs is 256, allocating 256 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  256
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
 8192 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xa8153a0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 352 milli seconds
UI menu load time = 234 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27961
WARNING: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:27962
Hostname: Joona-PC
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
67.202.120.216:27960 resolved to 67.202.120.216:27960
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
18966 files in pk3 files
Need paks: @q3ut4/zpak000.pk3@q3ut4/zpak000.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Failed.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Sys_Error: VM_Create on UI failed
Shutdown tty console


I think the problem is
Loading vm file vm/ui.qvm...
Failed.


I checked the file and the file was there, and I saw nothing exceptional.
Is it that the file is corrupted?
No?
Please tell me, I'm still quite a newb with UrT.

#2 User is offline   mitsubishi Icon

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Posted 08 June 2010 - 09:48 PM

Is this is a peculiar hardware setup? Especially on the CPU type.

First of all you'll probably be able to play with +set vm_ui 1 +set vm_game 1 +set vm_cgame 1 (in command line prior to execution of client). It'll avoid qvm compilation altogether but it'll be slower since it'll use interpretation only (.so libraries directly (+set vm_ 0) that would be even faster than qvm aren't available for urt).


--

an ioquake3 version of the client might have better results.

--

it might be something simpler though and a new q3config (del it) may fix it.

--

true; check if your .pk3s are corrupted.

--

peculiar; vm ui is first compiled in a prior step; i wonder if it's video drivers or other subsystem.

This post has been edited by mitsubishi: 08 June 2010 - 09:53 PM


#3 User is offline   GrawCube Icon

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Posted 08 June 2010 - 10:11 PM

Okay, I tried all of those except the ioquake3 version of the client.
It seems that playing locally works fine, no problems but going online and joining into a server crashes the game.
Could it be that I've changed something in my default.cfg?

This post has been edited by GrawCube: 08 June 2010 - 10:34 PM


#4 User is offline   GrawCube Icon

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Posted 08 June 2010 - 10:34 PM

I found an extra zpak000.pk3 file from my Downloads-folder, and replaced the one in the q3ut4 folder, and now it doesn't complain about the ui.qvm anymore, it gives me this when I try to connect:
]/connect omgkill.com
omgkill.com resolved to 78.46.106.107:27960
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
19164 files in pk3 files
Need paks: @q3ut4/zpak000_assets.pk3@q3ut4/zpak000_assets.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.15
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console


#5 User is offline   mitsubishi Icon

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Posted 08 June 2010 - 11:04 PM

sounds like a mess; can you do a clean install?

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