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ut4_hitechjumps [ALPHA] Rate Topic: -----

#1 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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  • Joined: 28-February 10
  • Posts: 645

Posted 20 July 2010 - 04:29 PM

My attempt to make jump map for Urban Terror. I want to make this map simple and clean, but nice looking.

Almost all textures are from Evillair's texture pack ecel

Download Alpha2

Screens:

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In this version i've added 5 new jumps and locations. Some bugs are hopefully fixed. Lighting has been changed too.

Pk3 contains mapfile, .rad file and normalmaps.

Enjoy!

This post has been edited by ValkoVer: 18 November 2010 - 10:11 AM



#3 User is offline   SemteX Icon

  • Account: semtex
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Posted 20 July 2010 - 07:10 PM

Download link would be cool :) Can't wait to test it :)

#4 User is offline   X-RaY Icon

  • Account: xray
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  • Posts: 130

Posted 20 July 2010 - 10:26 PM

Looking good!
skybox is nice though ;)

Uh, don't make the ladders to high... that's a pain with lag.
My Awesome Jumping Vids: @ My Youtube Channel!

#5 User is offline   SubJunk Icon

  • Account: subjunk
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Posted 20 July 2010 - 11:29 PM

Looks good

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#6 User is offline   Driller Icon

  •   community admin   
  • Account: driller
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Posted 21 July 2010 - 01:32 AM

make some invisible walls u can jump -)

#7 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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  • Posts: 645

Posted 21 July 2010 - 11:28 PM

I've added 2 new jumps and changed skybox. Damn i don't have more ideas for jumps :F

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#8 User is offline   X-RaY Icon

  • Account: xray
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  • Posts: 130

Posted 22 July 2010 - 07:13 AM

Wowzy, looking good man :)
My Awesome Jumping Vids: @ My Youtube Channel!

#9 User is offline   Co0ki3 Icon

  • Account: co0ki3
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Posted 22 July 2010 - 12:38 PM

well open air jump maps is more dificult to do. Need to make inivisible walls to block shortcuts, few teleports in good places to not get killed by telefrag, trigers not so tiny to not use sreenshot-hax, and more:> u can take a look to skyjumps by Deadalus is very good example how to make open air map.

i like this celshading indeed. gj at textures and sky


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