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Intercity [Release] Rate Topic: -----

Release Version

#1 User is offline   spazzattack Icon

Posted 24 July 2010 - 11:41 PM

ut4_intercity_release
Release version available here:
https://dl.dropbox.c...ity_release.pk3

Lots of little bug fixes and optimisations + gameplay improvements + a few extras



Posted Image

This post has been edited by spazzattack: 20 December 2012 - 12:57 AM


#2 User is offline   ObScUrE Icon

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Posted 24 July 2010 - 11:58 PM

That's really an interesting map idea. :-)

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#3 User is offline   NulL Icon

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Posted 25 July 2010 - 12:25 AM

Target_kill entities are buggy, use trigger_hurt instead. Weird things happen to the score when multiple people trigger one in quick succession.

#4 User is offline   pss9 Icon

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Posted 25 July 2010 - 01:20 AM

Very original :)

#5 User is offline   Kr0m Icon

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Posted 25 July 2010 - 01:32 AM

Frogger!

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#6 User is offline   Swiiitan Icon

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Posted 25 July 2010 - 01:40 AM

View PostKr0m, on 25 July 2010 - 01:32 AM, said:

Frogger!


hahahahah!!!!! made my day xD
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Clan: **Saft

#7 User is offline   Swiiitan Icon

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Posted 25 July 2010 - 02:47 AM

man i love that passenger train its so well made!!!
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#8 User is offline   Nexu Icon

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Posted 25 July 2010 - 03:04 AM

Can we hijack the train and derail it, causing a catastrophic disaster?

#9 User is offline   mindriot Icon

Posted 25 July 2010 - 07:12 AM

Great original idea. The phantom zone is a nice touch. Unfortunately, I won't be able to play it as my machine is on the older side. The map is on the high side with 60K+ tris and 8K+ surfaces without any players.


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