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Bridge Challenge - Rocket Rate Topic: -----

#1 User is offline   Rocket Icon

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Posted 11 September 2010 - 04:29 AM

Well this should be fun.
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#2 User is offline   Rocket Icon

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Posted 18 September 2010 - 09:56 AM

Well I had a go at recreating this bridge. It does have differences, but it is still much the same. I would have like to have worked on it more, particularly the engine room (middle bridge stand), but I don't have any more time. Too much school work. Anyways, the only things that are worth judging in my submission are brushwork, and textures. I didn't do any lighting, and the func_rotating_door is only there to show what the bridge would do (as there is no way to control the speed of a func_rotating door).
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#3 User is offline   Rocket Icon

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Posted 18 September 2010 - 10:38 AM

Here's the .pk3 Rocket-bridge
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#4 User is offline   Drewfin Icon

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Posted 19 September 2010 - 05:35 PM

It rough like you said, but there's obvious potential. It feels like something that fits the 'Urban Terror' style in general, and I could easily see a map based around it. Bummer about the func_ speed thing, I could see a bridge with that kind of motion being a real kick to play on a CTF map.

#5 User is offline   Rocket Icon

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Posted 19 September 2010 - 10:30 PM

Yea, I really wish I'd had more time to finish it. I also noticed that while the bridge doesn't touch one side of the bridge when rotating, it does touch the other.. which is a bug I couldn't figure out. The origin brush is exactly in between, so idk what's going on there.
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#6 User is offline   Picola Icon

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Posted 19 September 2010 - 10:41 PM

Nice work Rocket, I had lots of fun play on your bridge :biggrin:

#7 User is offline   Rocket Icon

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Posted 20 September 2010 - 09:27 AM

Hahaha, cheers Picola :D
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