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dmaHD: New Sound System Rate Topic: ***** 4 Votes

Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.

#41 User is offline   pollofeliz Icon

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Posted 15 November 2010 - 04:48 AM

View Postp5yc0runn3r, on 13 November 2010 - 09:39 AM, said:

To clear our some misconceptions and facts about iKALiZER and various sound systems:
[list]
[*]iKALiZER has many settings to have lower sound quality vs better FPS.
[*]iKALiZER runs on a separate core/processor in its default configuration and leaves the other core to run UrT.
[*]iKALiZER is heavy on the second core/processor.
[*]dmaEX is just a small extension to the base sound system and thus gives virtually the same FPS as default but sound quality is nearly same.
[*]dmaHD gives high quality 44Khz sound on the same core that UrT runs.
[*]dmaHD can be made to run on a second core/processor (given time to develop) and will 'hide' that it lowers FPS.
....


Ok, I see there are many settings involved. So I rerun the timedemo again. This time using mitsubishi's Nov 14th build. OpenAL settings are default (I assume it's on high sound quality). It seems like my laptop does not have hardware accelerated openal (some kind of Realtek HD on-board). iKalizer settings such that SMP is not used, replacement sound samples are not used, ChannelMode = 0x21 (Hybrid HRTF) and the sound sampling frequency is 44Mkhz. dmaHD settings are defaults. I am still getting something like this with my timedemo:

dmaHD: 58.4 FPS
OpenAL: 72.3
iKalizer: 71.7

If I have time, I'll try to actually play with dmaHD to hear the actual sound quality.
3AKOH
(usually)

#42 User is offline   p5yc0runn3r Icon

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Posted 15 November 2010 - 09:17 AM

View Postpollofeliz, on 15 November 2010 - 04:48 AM, said:

Ok, I see there are many settings involved. So I rerun the timedemo again. This time using mitsubishi's Nov 14th build. OpenAL settings are default (I assume it's on high sound quality). It seems like my laptop does not have hardware accelerated openal (some kind of Realtek HD on-board). iKalizer settings such that SMP is not used, replacement sound samples are not used, ChannelMode = 0x21 (Hybrid HRTF) and the sound sampling frequency is 44Mkhz. dmaHD settings are defaults. I am still getting something like this with my timedemo:

dmaHD: 58.4 FPS
OpenAL: 72.3
iKalizer: 71.7

If I have time, I'll try to actually play with dmaHD to hear the actual sound quality.


I'm doing an overhaul of dmaHD with better sound quality and sound direction. It is nearly ready so as sound quality goes this will be MUCH better and MUCH faster (as fast as dmaEX).
dmaHD developer | engine developer | crazy person

#43 User is offline   Solitary Icon

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Posted 15 November 2010 - 11:17 AM

Lol there is something about this sound engine that makes me laugh, I can hear people across the map -_-
no emphasis on sound anymore with this since you hear literally everything.

#44 User is offline   p5yc0runn3r Icon

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Posted 15 November 2010 - 11:18 AM

View PostSolitary, on 15 November 2010 - 11:17 AM, said:

Lol there is something about this sound engine that makes me laugh, I can hear people across the map -_-
no emphasis on sound anymore with this since you hear literally everything.


Today there will be a total overhaul.
dmaHD developer | engine developer | crazy person

#45 User is offline   p5yc0runn3r Icon

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Posted 15 November 2010 - 11:56 AM

!!NEW dmaHD!! written from scratch! [2010-11-15]

New dmaHD features:
  • All direction HRTF function including above and below!
  • Automatic memory management! (No need for CVAR's)
  • Low CPU usage! (comparable to dmaEX)
  • Logarithmic attenuation in different mediums!
  • Natural Doppler effects!
  • Speed-of-sound mapping in air and water!


See the first post of this topic for more details.

Please leave feedback.

P.S. Mitsubishi's build will include it soon.

This post has been edited by p5yc0runn3r: 15 November 2010 - 12:00 PM

dmaHD developer | engine developer | crazy person

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#46 User is offline   Nexu Icon

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Posted 15 November 2010 - 12:12 PM

Nice, will give it a try later

#47 User is offline   SubJunk Icon

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Posted 15 November 2010 - 09:00 PM

Awesome, thanks for your hard work. Looking forward to trying it.

#48 User is offline   Solitary Icon

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Posted 16 November 2010 - 12:38 PM

Hearing loud static fuzz at random intervals.

This post has been edited by Solitary: 16 November 2010 - 12:43 PM


#49 User is offline   pollofeliz Icon

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Posted 16 November 2010 - 01:01 PM

I hear that static buzz too (Mitsubishi's Nov 15 build)
3AKOH
(usually)

#50 User is offline   mitsubishi Icon

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Posted 16 November 2010 - 01:25 PM

Solitary, did you use this thread's build?

I had them too but I ruled them out as audio driver/windows issues since they went away on later testing.

--

I didn't notice it on p5yc0runn3r's build but then again I wouldn't know if it's important since they went away from my builds too when I was testing it yesterday.

This post has been edited by mitsubishi: 16 November 2010 - 01:27 PM


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