Urban Terror Forums: [SOLVED] Requested feature was omitted at compile time - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

[SOLVED] Requested feature was omitted at compile time Rate Topic: -----

Progressive compression JPG

#1 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1583
  • Notoriety: basic (missing)

Posted 26 March 2011 - 11:05 PM

SOLUTION FOUND

After Imagemagick converted all jpg textures to jpg again without any compression selected map stopped crashing UrT.




Okay.

I have created map.
I have compiled it in standard way Q3Map2 (final) BSP -meta -vis -light -fast -filter -super 2

Map causes crash with famous "Requested feature was omitted at compile time"

Console from GTK Radiant during compile:

Setting up
Listening...
=== running BSP command ===
 "/tmp/gtkradiant-michal/q3map2" -v  -connect 127.0.0.1:39000  -game quake3 -fs_basepath "/home/michal/urtmapping/UrbanTerror/" -meta -fs_game q3ut4 "/home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map" 
Connected.
threads: 4
Q3Map 		- v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant	- v1.6.2 Mar 17 2011 18:15:28
Last one turns the lights off
--- InitPaths ---
VFS Init: /home/michal/.q3a/q3ut4/
VFS Init: /home/michal/urtmapping/UrbanTerror//q3ut4/
VFS Init: /home/michal/.q3a/baseq3/
VFS Init: /home/michal/urtmapping/UrbanTerror//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/common.shader
entering scripts/insidejobbase.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/glass.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/urban_terror.shader
Script file scripts/common_alphascale.shader was not found
entering scripts/sfx.shader
entering scripts/telestecki.shader
entering scripts/ut4_army2.shader
WARNING: Unknown surfaceparm: "gravelsteps"
entering scripts/ut4_vypla.shader
entering scripts/realworld_light.shader
entering scripts/esa_O.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "nonopaque"
entering scripts/esa_p.shader
entering scripts/multiplant.shader
entering scripts/GRtrees.shader
entering scripts/ls_lamp.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/watercaulk.shader
entering scripts/ozedood.shader
Script file scripts/common_extra.shader was not found
entering scripts/algiers.shader
entering scripts/austria.shader
entering scripts/bbq.shader
entering scripts/bbq2.shader
Script file scripts/bbq6.shader was not found
entering scripts/crossing.shader
entering scripts/null_beach.shader
Script file scripts/sweetnutz2.shader was not found
entering scripts/sweetnutz3.shader
Script file scripts/toxic2.shader was not found
entering scripts/tub.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_elgin.shader
entering scripts/ut_prague.shader
Script file scripts/ut_suburbs3.shader was not found
Script file scripts/ut_turnpike.shader was not found
Script file scripts/walls.shader was not found
entering scripts/wetwired.shader
  	696 shaderInfo
--- LoadMapFile ---
Loading /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
entering /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
 	5535 total world brushes
 	2498 detail brushes
    	0 patches
 	1727 boxbevels
    	0 edgebevels
  	136 entities
 	3972 planes
    	0 areaportals
Size: -2194,  -105,  -247 to  1287,  1723,  1133
--- ProcessDecals ---
    	0 decal projectors
--- CreateMapFogs ---
    	0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -2194.000000 -105.000000 -247.000000 } { 1287.000000 1723.000000 1133.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
	18398 faces
	10311 leafs
--- MakeTreePortals ---
  	132 tiny portals
    	0 bad portals
--- FilterStructuralBrushesIntoTree ---
 	3062 structural brushes
 	6483 cluster references
--- FloodEntities ---
Entity 44, Brush 0: Entity leaked
 	4558 flooded leafs
entity reached from outside -- no filling
--- LeakFile ---
   	19 point linefile
MAP LEAKED
Dragging entire selection
Dragging entire selection
Dragging entire selection
Side stretch
Side stretch
Side stretch
Saving map to /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
Map_SaveFile: /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
Saved in 0.28 second(s).
Saving map to /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
Map_SaveFile: /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
Saved in 0.34 second(s).
Setting up
Listening...
=== running BSP command ===
 "/tmp/gtkradiant-michal/q3map2" -v  -connect 127.0.0.1:39000  -game quake3 -fs_basepath "/home/michal/urtmapping/UrbanTerror/" -meta -fs_game q3ut4 "/home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map" 
Connected.
threads: 4
Q3Map 		- v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant	- v1.6.2 Mar 17 2011 18:15:28
Last one turns the lights off
--- InitPaths ---
VFS Init: /home/michal/.q3a/q3ut4/
VFS Init: /home/michal/urtmapping/UrbanTerror//q3ut4/
VFS Init: /home/michal/.q3a/baseq3/
VFS Init: /home/michal/urtmapping/UrbanTerror//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/common.shader
entering scripts/insidejobbase.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/glass.shader
WARNING: Unknown surfaceparm: "glass"
entering scripts/urban_terror.shader
Script file scripts/common_alphascale.shader was not found
entering scripts/sfx.shader
entering scripts/telestecki.shader
entering scripts/ut4_army2.shader
WARNING: Unknown surfaceparm: "gravelsteps"
entering scripts/ut4_vypla.shader
entering scripts/realworld_light.shader
entering scripts/esa_O.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "nonopaque"
entering scripts/esa_p.shader
entering scripts/multiplant.shader
entering scripts/GRtrees.shader
entering scripts/ls_lamp.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/watercaulk.shader
entering scripts/ozedood.shader
Script file scripts/common_extra.shader was not found
entering scripts/algiers.shader
entering scripts/austria.shader
entering scripts/bbq.shader
entering scripts/bbq2.shader
Script file scripts/bbq6.shader was not found
entering scripts/crossing.shader
entering scripts/null_beach.shader
Script file scripts/sweetnutz2.shader was not found
entering scripts/sweetnutz3.shader
Script file scripts/toxic2.shader was not found
entering scripts/tub.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_elgin.shader
entering scripts/ut_prague.shader
Script file scripts/ut_suburbs3.shader was not found
Script file scripts/ut_turnpike.shader was not found
Script file scripts/walls.shader was not found
entering scripts/wetwired.shader
  	696 shaderInfo
--- LoadMapFile ---
Loading /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
entering /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map
 	5535 total world brushes
 	2498 detail brushes
    	0 patches
 	1727 boxbevels
    	0 edgebevels
  	136 entities
 	3972 planes
    	0 areaportals
Size: -2194,  -105,  -247 to  1287,  1727,  1133
--- ProcessDecals ---
    	0 decal projectors
--- CreateMapFogs ---
    	0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -2194.000000 -105.000000 -247.000000 } { 1287.000000 1727.000000 1133.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
	18398 faces
	10321 leafs
--- MakeTreePortals ---
  	132 tiny portals
    	0 bad portals
--- FilterStructuralBrushesIntoTree ---
 	3062 structural brushes
 	6495 cluster references
--- FloodEntities ---
 	4372 flooded leafs
--- FillOutside ---
 	5726 solid leafs
  	223 leafs filled
 	4372 inside leafs
--- CullSides ---
 	9187 hidden faces culled
  	557 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
	10944 faces
 	6777 leafs
--- MakeTreePortals ---
  	187 tiny portals
    	0 bad portals
--- FilterStructuralBrushesIntoTree ---
 	3062 structural brushes
 	6731 cluster references
--- NumberClusters ---
 	3435 visclusters
	10955 visportals
	16267 solidfaces
--- WritePortalFile ---
writing /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.prt
--- FloodAreas ---
    	3 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
 	3301 detail brushes
 	4553 cluster references
----- FogDrawSurfs -----
    	0 fog polygon fragments
    	0 fog patch fragments
    	0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
	13086 axial edge lines
 	1112 non-axial edge lines
    	1 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
	25041 verts added for T-junctions
   107981 total verts
	15616 naturally ordered
 	3029 rotated orders
 	2077 can't order
    	1 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
    	1 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
    	0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (2)
	20721 total meta surfaces
	19826 stripped surfaces
  	895 fanned surfaces
    	0 patch meta surfaces
   108871 meta verts
	68324 meta triangles
--- TidyEntitySurfaces ---
	20721 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (28)
	11455 surfaces merged
   234092 vertexes merged
--- FilterDrawsurfsIntoTree ---
	55046 references
	11468 (11468) emitted drawsurfs
	19826 stripped face surfaces
  	895 fanned face surfaces
    	0 surface models generated
    	0 skybox surfaces generated
    	0 SURFACE_BAD surfaces
    	0 SURFACE_FACE surfaces
    	0 SURFACE_PATCH surfaces
   	13 SURFACE_TRIANGLES surfaces
    	0 SURFACE_FLARE surfaces
    	0 SURFACE_FOLIAGE surfaces
    	0 SURFACE_FORCED_META surfaces
	11455 SURFACE_META surfaces
    	0 SURFACE_FOGHULL surfaces
    	0 SURFACE_DECAL surfaces
    	0 SURFACE_SHADER surfaces
   150702 redundant indexes supressed, saving 588 Kbytes
--- FixBrushSides ---
--- EndModel ---
   	82 light entities stripped
--- ProcessAdvertisements ---
    	0 in-game advertisements
--- EndBSPFile ---
 	8152 BSP planes
--- WriteSurfaceExtraFile ---
Writing /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.srf
Writing /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.bsp
Wrote 7.2 MB (7499212 bytes)
   	66 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
  "/tmp/gtkradiant-michal/q3map2"  -connect 127.0.0.1:39000  -game quake3 -fs_basepath "/home/michal/urtmapping/UrbanTerror/" -vis -saveprt -fs_game q3ut4 "/home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.map" 
Connected.
threads: 4
Q3Map 		- v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant	- v1.6.2 Mar 17 2011 18:15:28
Last one turns the lights off
VFS Init: /home/michal/.q3a/q3ut4/
VFS Init: /home/michal/urtmapping/UrbanTerror//q3ut4/
VFS Init: /home/michal/.q3a/baseq3/
VFS Init: /home/michal/urtmapping/UrbanTerror//baseq3/

--- Vis ---
saveprt = true
Loading /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.bsp
Loading /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.prt
  3435 portalclusters
 10955 numportals
 16267 numfaces
 21910 active portals
 	0 hint portals
visdatasize:1483928

--- BasePortalVis (21910) ---
0...1...2...3...4...5...6...7...8...9... (36)
 	12 average number of passages per leaf
	361 MB required passage memory

--- CreatePassages (21910) ---
0...1...2...3...4...5...6...7...8...9... (187)

--- PassagePortalFlow (21910) ---
0...1...2...3...4...5...6...7...8...9... (9075)
creating leaf vis...
Total visible clusters: 4609903
Average clusters visible: 1342
Writing /home/michal/urtmapping/UrbanTerror/q3ut4/maps/current.bsp
Wrote 8.6 MB (8983140 bytes)
 	9303 seconds elapsed
Disconnecting
Connection closed.




GTK Radiant 1.6, Arch Linux 32 bit.


I am totally depressed. 4h of compilation, week of hard work.

This post has been edited by majkifajki: 27 March 2011 - 11:41 AM


#2 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1653
  • Notoriety: basic (missing)

Posted 26 March 2011 - 11:18 PM

A shader is causing the crash. Xan had the same problem few days ago with his water shader that contained 3 water shaders in it. Removing it from the .pk3 solved the issue. I told him to split the shader up in 3 separate shader files. Not sure if it helped, he hasn't informed me if it worked or not.

#3 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1583
  • Notoriety: basic (missing)

Posted 26 March 2011 - 11:21 PM

Is this possible, that shader file needs to be "short"?
I have found this info few seconds ago:
http://www.katsbits...._from=&ucat=15

#4 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1653
  • Notoriety: basic (missing)

Posted 27 March 2011 - 12:32 AM

Your map seems to have a leak. Didn't you get a leak warning?

#5 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1583
  • Notoriety: basic (missing)

Posted 27 March 2011 - 12:36 AM

Rav3n

This is output of console - but I was not sure, when correct compiling begins:) All leaks were eliminated, AFAIK.


Currently I investigating 'progressive jpgs' lead. I have already converted all textures from jpg to jpg with Imagemagick without any compression parameters (to avoid progressive compression), will let my PC compile it again during night:)

I also asked on Imagemagick forum, if my technique is correct.

#6 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1653
  • Notoriety: basic (missing)

Posted 27 March 2011 - 12:44 AM

Just remove all the shaders from the scripts folder in the .pk3 file. If the map loads it's a shader problem.

#7 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1583
  • Notoriety: basic (missing)

Posted 27 March 2011 - 12:51 AM

Oh, Rav3n

I forgot to tell - I did not even created pk3 - I just try map file. For 100 other tests it worked. I have separate folder for tests - with necessary folders, like textures and models.

#8 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1653
  • Notoriety: basic (missing)

Posted 27 March 2011 - 12:58 AM

Even better it will be even easier to move the shaders in and out of the scripts folder.

#9 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1583
  • Notoriety: basic (missing)

Posted 27 March 2011 - 01:01 AM

I have already tried it. Copied scripts folder into testing urt directory - same result. Will see in the morning with fresh bsp compiled upon converted jpgs.

Or maybe in mine basic shader is some texture, which causes error? It would be perfect, if I could run UrT in debug mode :)

#10 User is offline   Johnnyenglish Icon

  •   former FS member   
    Level Designer
  • Account: johnnyenglish
  • Main tag: CMM|
  • Country:
  • Joined: 28-February 10
  • Posts: 809
  • Notoriety: basic (missing)

Posted 27 March 2011 - 08:09 AM

I had this error once, it turned out that a single jpg image containing a lot of exif information was causing the problem, try converting it to a tga.

Also the jpg may contain icc colour profiles which can also cause a problem.
CUSTOM MAP MAKERS
www.custommapmakers.org
irc - #cmm on quakenet

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2017 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942