I am having the same problem as the rest and ValSiN screenshoots are like what I was going to upload,
Ubuntu 11.10 x64 worked fine upgraded to 12.04 last night and I now get this. (fresh install is not an option at this time)
The screen shot ValSiN posted is what I get when I run the .i386 the x86_64 I can get to load but have no "hud" and goes to full screen console.
I can connect to a server but once again no hud. After joining a team I feel lagged out and wepon change is really slow
I have reinstalled my ia32 packages & sdl lib's
I'm at a loss on where to go next
here are two condumps .i386 then .x86_64
Quote
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 295.40
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
16 samplebits
1 submission_chunk
22050 speed
0xa826a40 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
ERROR: Could not open "soun/misc/menu22.wav"
WARNING: could not find soun/misc/menu22.wav - using default
UI menu load time = 89 milli seconds
ERROR: Could not open "soun/misc/menu22.wav"
WARNING: could not find soun/misc/menu22.wav - using default
UI menu load time = 32 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: backup
Alias: localhost6.localdomain6
Alias: localhost6
IP: 127.0.0.1
IP: 127.0.1.1
stdin is not a tty, tty console mode failed
Unknown extension for musi/mainmenu.wwav
WARNING: couldn't open music file musi/mainmenu.wwav
]\condump i386.txt
Dumped console text to i386.txt.
Quote
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 295.40
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
16 samplebits
1 submission_chunk
22050 speed
0x21871e0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 3009608 bytes of code (0x7fabca4f0000 -
0x7fabca7cec48)
compilation took 0.821933 seconds
ui loaded in 33931488 bytes on the hunk
Error: file ui/setup.menu, line 1: file ui/menddef.h not found
Error: file ui/system.menu, line 1: file ui/menddef.h not found
Error: file ui/error.menu, line 1: file ui/menddef.h not found
Error: file ui/psetup.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
UI menu load time = 0 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: backup
Alias: localhost6.localdomain6
Alias: localhost6
IP: 127.0.0.1
IP: 127.0.1.1
stdin is not a tty, tty console mode failed
]\condump x86_64.txt
Dumped console text to x86_64.txt.