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Deliriums weekend challenge #6 Rate Topic: -----

Street light

#1 User is offline   Johnnyenglish Icon

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Posted 09 December 2011 - 12:17 PM

Hello all,

Delirium cannot be with us this week, he'll be back in a couple of days and we all wish him a speedy recovery. He's asked me to start the competition this week and it would be nice if you could join in and wish Del good luck.

So, here's the 6th Delirium's mini challenges, the key thing is to remember its not a competition but a challenge to try boost some creativity among the mappers.

Each weekend I'll be posting a topic on a map object you could create and the challenge is to be as creative as possible while still being realistic, the map you make shouldn't be something you spend a lot of time on and commit to, you can take as long as you want of course but in reality its not something to spend all week on.

The rules are simple.
* I post a link to the download base .map, you are not allowed to map outside this box. You can however texture this box however you wish.
* Map lighting, texturing, compile and even the client you use is all up to the mapper, you can use all that is available.
* You have until the next weekend competition to create what ever the object is and you don't need to upload a map, only ONE screenshot of the fully textured map ingame.
* Post your shot in this thread when ever its done and I will announce the winner in the first post of next weeks challenge :)
* You can enter up to a maximum of 3 times per weekend.
* You can choose the best angle to take your screenshot from, but please only post 1 image per entry
* New requirement, if you post a model just post how many tris the object is (for curiosity reasons)

The object of this weekend is 'STREET LIGHT'

A street light could be a simple lamp standard, a traffic light, a crossing light or an illuminated "bollard", you choose, extra points for thinking outside the box.

You can use any method you like to create the street light, make a model, build using brushes or whatever.

Here is the link to this weeks base map(use the same base map as last weeks)

Last weeks challenge can be seen here

Erm, I forgot to ask Delirium whether I was supposed to judge last weeks challenge so I'll assume thats ok

Dels entry wins for me, mainly because I have a pond with pond weed problems, a structure like he added to his fountain is a brilliant idea as it would sheild the pond from bright sunlight and help reduce the pond weed.

Nice idea.

This post has been edited by Johnnyenglish: 09 December 2011 - 12:19 PM


#2 User is offline   JustMe... Icon

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Posted 09 December 2011 - 12:46 PM

damn i suck with light ^^
Dont be far from me, for trouble is near.

#3 User is offline   Rylius Icon

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Posted 09 December 2011 - 09:24 PM

Took a little more than 2 hours. Got lazy when it came to shaders/textures, but I guess it's okay
Posted Image

#4 User is offline   xandaxs Icon

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Posted 09 December 2011 - 11:44 PM

I'm in?
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#5 User is offline   Johnnyenglish Icon

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Posted 10 December 2011 - 06:54 AM

View PostJustMe..., on 09 December 2011 - 12:46 PM, said:

damn i suck with light ^^


Justme : make a broken light?

Here's my entry :

Posted Image

The model can be downloaded here :

streetlight model

The file contains a readme, shaders for the glass and light, 2 models (one lit, one not) and a grotty texture. If you use the model, feel free to redo the textures.

And of course - GET WELL SOON DEL

#6 User is offline   flajaz Icon

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Posted 10 December 2011 - 04:30 PM

I have a damn good idea but I dunno if I can end it today.

A billboard light, that's the idea. Copyright is mine mmmkay
Posted Image

#7 User is offline   ObScUrE Icon

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Posted 11 December 2011 - 05:18 AM

I really like what delirium started there with the mini weekend challenges.

Quote

~The quieter you become, the more you are able to hear.~01101000 01100101 01100001 01110010 00100000 01101101 01100101AKG-K702

#8 User is offline   Happyday Icon

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Posted 11 December 2011 - 04:00 PM

I felt like modeling again so I build this rather strange looking object :)
Tris count: Far too high :P

Posted Image
Have a happy day! :)

#9 User is offline   xandaxs Icon

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Posted 11 December 2011 - 06:56 PM

nice looking :)
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#10 User is offline   DagF Icon

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Posted 12 December 2011 - 11:30 PM

Here is mine:

Posted Image
Posted Image

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