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Reduced Stamina
#1
Posted 06 August 2012 - 12:25 PM
In 4.2 I have noticed a significant change in stamina loss; from what I can see, the difference seems to be in the amount of stamina lost when sliding. I use only a medkit + helmet + weapons and the stamina in 4.2 seems much closer to stamina in 4.1 with kevlar.
#3
Posted 06 August 2012 - 01:22 PM
Problem 1
Stamina drains to fast when you do a powerslide using: Forward + Sprint + Crouch
Stamian drains normal when you do a powerslide using: Rightmove + Sprint + Crouch (if you turn mouse to left)
Problem 2
I cant be sure since i didnt play icymaps yet, but i felt that in bst-jumper5 i had more stamina left than normal. There might be a issue that stamina drains to slow when sliding on ice (forward+sprint+mouseturns), but it needs to be tested more.
EDIT:
Icymap video
- Crouching on ice (which always drains stamina more than not crouching on ice) is now really draining fast.
See video
Stamina drains to fast when you do a powerslide using: Forward + Sprint + Crouch
Stamian drains normal when you do a powerslide using: Rightmove + Sprint + Crouch (if you turn mouse to left)
Problem 2
I cant be sure since i didnt play icymaps yet, but i felt that in bst-jumper5 i had more stamina left than normal. There might be a issue that stamina drains to slow when sliding on ice (forward+sprint+mouseturns), but it needs to be tested more.
EDIT:
Icymap video
- Crouching on ice (which always drains stamina more than not crouching on ice) is now really draining fast.
See video
This post has been edited by Driller: 06 August 2012 - 11:14 PM
#5
Posted 10 August 2012 - 11:22 PM
Driller, on 06 August 2012 - 01:22 PM, said:
Stamian drains normal when you do a powerslide using: Rightmove + Sprint + Crouch (if you turn mouse to left)
hmm when i reported this temp fix to urtjumpers, i didn't mention anything about having to turn the mouse one specific way or the other.. in fact it doesn't matter which way..
if FS wants official proof of bad stamina drain, then here you go..
first jump in vid is from 4.1 and how stamina is supposed to be.. second (fail) jump in vid (you'll see i'm not wearing kevlar) is from 4.2
so FS.. it would appear you rendered our jump maps useless in 4.2.. i'm stopping production on my new map.........
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#8
Posted 11 August 2012 - 10:47 AM
#10
Posted 17 August 2012 - 05:05 AM
so did the video help you? did i waste my time making it? or? or? ...........
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