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After Release Party Rate Topic: -----

#1 User is offline   Decoy Icon

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Posted 10 August 2012 - 10:04 PM

After Release Party

Thank you all for the support and trying out our newest version of Urban Terror !

The following bugs are being investigated, these are known bugs and Frozen Sand is working hard on fixing them:

Known Bugs

Armbands are not displayed correctly on team mates.
The time it takes to medic is too slow.
Server using 100% CPU power.
Server - Info string length exceeded.
Wrong G36 model (1st person view).
Autopickup 0 inconsistent.
Server Crash - ERROR: Cvar_Update: handle out of range.
Server Crash - unknown GH problem.
[Updater] vector:_M_range_check.
Hit mesh errors, e.g. leg registering as vest.
Crouch unhits.
Server Bug - console freezes.
Team gametypes showing as FFA, however this doesn't happen on our own test servers. We don't use any server bots. The server admins who reported this were probably using a server bot.
Some reports about stamina but we need more details.
Laser on AK, it was not supposed to have a laser but it seems people like it and didn't think it was overpowered with the bug in 4.1 so we will implement it properly.
Five pellets in the SPAS12, the damage marks do not show all of the pellets that are shot. Incidentally that is the same as in previous versions, but the spread in 4.2 is much tighter.
Dark shadow on Casa.
Clipping needed on Raiders.

Some of the reported bugs came from players who had installed Urban Terror 4.2 incorrectly, e.g. installing Urban Terror 4.2 in their 4.1.1 folder. Urban Terror 4.2 is a complete repack and requires a separate folder. Please continue to report bugs with as much detail as possible.

For other comments please visit our forum.

link link to original News #377

#2 User is offline   SilverFoxZ Icon

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Posted 10 August 2012 - 10:29 PM

Good to hear that these problems will get adressed as fast as possible :D
I raise komodo dragons in my spare time

#3 User is offline   Driller Icon

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Posted 10 August 2012 - 10:41 PM

Thanx for official bugs_which_will_be_fixed report!
About stamina draining, read this topic: http://www.urbanterr...educed-stamina/

This post has been edited by Driller: 10 August 2012 - 10:42 PM

#4 User is offline   Drizzt Icon

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Posted 10 August 2012 - 11:24 PM

With binary x86_64 the authkey don't work on linux x86_64, but yes with binary 32bits (on same OS).


This post has been edited by Drizzt: 10 August 2012 - 11:25 PM

#5 User is offline   BRAVO Icon

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Posted 11 August 2012 - 05:55 AM

A lot of hard feelings... but 4.2.002 is close so i'll wait



#6 User is offline   Pretender1988 Icon

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Posted 11 August 2012 - 08:05 AM

Effort by our FS team is tremendous.
Free time + passion = Urbanterror :happy:
“Be the change you want to see in the world.”
"Treat Others The Way You Want To Be Treated"
"One of the greatest victories you can gain over someone is to beat him at politeness"

#7 User is offline   FrankY Icon

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Posted 11 August 2012 - 09:39 AM

n1 :biggrin: waiting for the bugfix!!

#8 User is offline   KarlMariaSeeberg Icon

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Posted 11 August 2012 - 09:53 AM

i don't know much about computerblabla .. i don't get why fs releases builds with poor performance when users like voidref or mitsu are able to create optimized builds... is there a major disadvantage hidden somewhere in those optimzed builds... ? is it too much work for fs to create optimized builds? with the auth system in place it doesn't seem likely optimized builds will be an option in the future.. i am on an imac i7 here .. with 4 frickin cores and urt is only capable to use one of those cores... it's just too annoying .. if the 4.2 build stays the way it is .. it's pretty much unplayable for me .. i'd love to see you guys release some sort of optimized build ... or at least tell us if optimzed builds are doable despite the auth system ..

.. one bug .. or let's call it flaw .. are death animations .. to me it seems the character doesn't drop right where he got shot to death but seems to jump/ warp to a different position to do his dying there... that's irritating .. in addition to that i think the death animations take a little too long .. i am under the impression i waste bullets on players already dying because they don't seem to drop instantly but 1. are shocked by their own death 2. do their little dance. and then 3. drop dead...

i haven't taken a demo to illustrate this .. just the way it feels to me when playing
if you don't like uptown, you are basically hating urban terror.

#9 User is offline   BRAVO Icon

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Posted 11 August 2012 - 11:47 AM

after all this years i was waiting for something better than 4.1

Anims are not bad, they were non existance in 4.1...

hits..., are bad or worse..., auth is not working, and anticheat does not exist.

i'm not whinning...., but i was waiting a lot more of you.

i'll still play UrT because i love it, and i'll play only 4.2 because i know you need the backup... but a relase like this is not fair. QA fu.


#10 User is offline   ButterdBread Icon

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Posted 11 August 2012 - 03:23 PM

you stole the title of these news :3

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