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[4.2] Bugs Squashed Rate Topic: ***** 1 Votes

#1 User is offline   Decoy Icon

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Posted 03 October 2012 - 02:30 PM

[4.2] Bugs Squashed


We killed many bugs !

Please update your Urban Terror 4.2 to version 002 as soon as possible.


information Players, to update your Urban Terror 4.2, simply run the UrTUpdater, follow the onscreen instructions. and it should automatically update your game to the latest version including all the fixes we made.

alert Server admins please pay attention, you will need to re-download the UrTUpdater_ded before updating your game server !!

system_linux Linux Server (32 Bit) UrbanTerror42_Ded_32.zip
system_linux Linux Server (64 Bit) UrbanTerror42_Ded_64.zip

Changelog

Fixed the server crash issue.
Fixed the login page in the game menu.
Fixed the authentication system, including the auth issue on linux x86_64 systems.
Fixed the server log line truncate when the lines have more than 1024 chars.
Fixed arm bands rgb, custom colored armbands should work again.
Fixed the bleedout bug.
Fixed hits, shooting in the knees is no longer registered as a vest hit.
Fixed cg_drawKillLog 0 now only shows hits.
Fixed the helmet no longer becomes "white" on the map Sanctuary.
Fixed the medic bug, it goes as fast as intended now.
Fixed the "killsss" typo that was showing in the FFA scoreboard.
Fixed 100% cpu usage dedicated servers.
Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
Fixed the size of the G36.
Fixed the Nuke, server admins can nuke players again: /rcon nuke <playername/id>.
Fixed the kick vote.

Other changes

Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
Added back a laser to the AK103, like how it was in 4.1.
Added a mapcycle.txt file for servers.
Default /rate raised to 16000 instead of 3000.
Potentially fixed the FPS issue.
Auth-ban and the bans on our website are now fully functional.
Updated the /rcon auth-whois command to show more infomation.

Please continue to give us feedback in our forums.


link link to original News #378


#2 User is offline   Driller Icon

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Posted 03 October 2012 - 03:06 PM

Nice, that was a very fast update process for me and i will play it tonight!

This post has been edited by Driller: 03 October 2012 - 03:06 PM


#3 User is offline   SilverFoxZ Icon

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Posted 03 October 2012 - 03:07 PM

Nice! :D
I raise komodo dragons in my spare time

#4 User is offline   Driller Icon

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Posted 03 October 2012 - 03:12 PM

lol, slidecrouch doesnt drain any stamina now hehe, thats not a fix but its better than in 4.2.001 jaja

#5 User is offline   GhostBuster Icon

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Posted 03 October 2012 - 04:19 PM

Good Job :)

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#7 User is offline   theory Icon

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Posted 03 October 2012 - 06:02 PM

nice. :)

#8 User is offline   Pilou42 Icon

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Posted 03 October 2012 - 06:29 PM

I was not able to test the first (buggy) version but nothing bothered me when playing this 002 version, except I had to make adjustment since Mouse 4 and mouse5 are not supported (Mitsu builds have this feature).

Mouse4 and Mouse5 would be a nice (and quick to implement ?) feature for next version.

PS: The infinite stamina while crouching is a bug or a new feature ?

This post has been edited by Pilou42: 03 October 2012 - 06:31 PM


#9 User is offline   REDKILLA Icon

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Posted 03 October 2012 - 07:17 PM

Nice. But i think you should remove the feature where your name is showed in colors. It can cause confusion if a red player has a blue name and kills a blue player (also blue name).
Ex:
Red Player killed Blue Player. <-- normal
Red Player killed Blue Player. <-- confusing

#10 User is offline   wraith Icon

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Posted 03 October 2012 - 07:57 PM

infinite stamina on crouch-slide now? lol to bad there wasn't someone coding this stuff that actually knew something about jumping and jump maps....... or testers non-existent?

This post has been edited by wraith: 03 October 2012 - 08:00 PM


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