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Urban Terror 4.2.014 Release Rate Topic: -----

#11 User is online   JRandomNoob Icon

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Posted 13 July 2013 - 06:07 AM

I just checked, Glock’s damage values indeed haven’t changed.
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#12 User is offline   hellraiser Icon

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Posted 13 July 2013 - 08:16 AM

wow!

Please, as it was done with glock 18, any chance to modify mac-11 firing sound, if the current has nothin to do with engine limitation? Sorry, but I don't like the actual :laugh:

#13 User is offline   Chameleon.hider Icon

Posted 13 July 2013 - 09:01 AM

"Enabled pasting text from the clipboard to other UI fields"
Meaning people can finally get their auth fast. :D
On other stuff: suppressed Mac sounds a wee bit weird, could be changed.

This post has been edited by Chameleon.hider: 13 July 2013 - 09:02 AM

War is hell, that's why "fun over realism".
CoD/Bf/MoH is "let's fake realism and pretend it's fun".

#14 User is offline   SilverFoxZ Icon

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Posted 13 July 2013 - 11:21 AM

This will be on my birthday yay <3
I raise komodo dragons in my spare time

#15 User is offline   havok Icon

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Posted 13 July 2013 - 12:30 PM

View Posthellraiser, on 13 July 2013 - 08:16 AM, said:

any chance to modify mac-11 firing sound, if the current has nothin to do with engine limitation?

As B1nary said, we are now on a complete code and feature freeze unless something is found in test that means we need to do a last minute fix.

Please feel free to post any other bugs or quirks in the correct part of the forum though and they can get put into the backlog.

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#16 User is offline   hellraiser Icon

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Posted 13 July 2013 - 01:51 PM

View Posthavok, on 13 July 2013 - 12:30 PM, said:

Please feel free to post any other bugs or quirks in the correct part of the forum though and they can get put into the backlog.


ok, done!! :wub: :wub:

#17 User is offline   matt Icon

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Posted 13 July 2013 - 04:55 PM

Can you tag the https://github.com/B...rror-4/releases again as well as update http://www.urbanterror.info/downloads/ properly?

This post has been edited by matt: 13 July 2013 - 04:56 PM


#18 User is offline   Sardin Icon

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Posted 13 July 2013 - 08:49 PM

what about the config not running properly since the last update? used the r00t build but doesnt work with auth anymore, and the default client seems to not run as well.

This post has been edited by Sardin: 13 July 2013 - 08:50 PM


#19 User is offline   b1naryth1ef Icon

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Posted 13 July 2013 - 09:12 PM

R00t has commented he will update his build soon. A lot of these fixes are for the engine/client.
I break stuff and call it a feature

#20 User is offline   KittyWumpus Icon

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Posted 14 July 2013 - 04:35 AM

View PostDecoy, on 12 July 2013 - 09:06 PM, said:

Correctly lock g_stamina to be changed only in Jump Mode

Why?
IMO, this should be open to all modes.
I created a map (DR Arena) that utilized a custom, scaled stamina modification in 4.1(.1), but with this last release, we simply used the stock 4.2(.013) g_stamina cvar to allow play of this map. It is a CTF map. It is, essentially, a large skate park type map, with nearly every surface slick (icy). Aside from several (6) "skid pads" and the spawn room floors that are not slick, all else is.

Due to a final 4.2 version being a ways off still, taking the time to modify the engine to employ the custom stamina we (FSK405) used previously would be an ongoing chore. Releasing this cvar to all game modes would allow server admins the ability to employ it when deemed appropriate. I am unsure of any reason to take it away, and would be open to an explanation of why not (please).
thanks!
FSK405|KittyWumpus*

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