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UrT 4.2.0.18 not running on OS X Mavericks Rate Topic: -----

Looks like a graphic card issue.

#1 User is offline   zumoro Icon

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Posted 01 February 2014 - 05:55 PM

[UPDATED]

My friends and I recently got back to playing UrT, and the few of us on Mavericks couldn't get it to start anymore. It starts maybe once, then every attempt after that fails.

Two of us managed to get it working by forcing it to start in windowed mode and updating the preferences to stay that way. However, one of us still can't get it to work on his MacBook Air.

Mine:
...using GL_EXT_compiled_vertex_array
rendering primitives: single glDrawElements
compiled vertex arrays: enabled

His:
...GL_EXT_compiled_vertex_array not found
rendering primitives: multiple glArrayElement
compiled vertex arrays: disabled

He's played it before on this same computer prior to 4.2.0.18, only now is it having issues.

We both have Intel HD Graphics 3000 graphics built-in, but UrT seems to be using the secondary AMD Radeon HD 6490M that's on my MacBook Pro's PCIe bus.

Any idea if this can be fixed?

This post has been edited by zumoro: 01 February 2014 - 09:59 PM


#2 User is offline   greenomega Icon

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Posted 01 February 2014 - 11:51 PM

I'm having the same issue. Works under Windows using Bootcamp, but in Mavericks only works every now and then.

I've noticed that if I use gfxCardStatus to force the integrated Intel card ("Integrated Only" option), it starts fine. But when using my discrete nVidia card Urban Terror crashes on startup.

Log:

ioQ3 1.35 urt 4.2.018 macosx-i386 Jan 16 2014
----- FS_Startup -----
Current search path:
/Users/michael/Library/Application Support/Quake3/q3ut4
./q3ut4/zUrT42_qvm.pk3 (3 files)
./q3ut4/zUrT42_0026.pk3 (16 files)
./q3ut4/zUrT42_0025.pk3 (132 files)
./q3ut4/zUrT42_0024.pk3 (253 files)
./q3ut4/zUrT42_0023.pk3 (21 files)
./q3ut4/zUrT42_0022.pk3 (88 files)
./q3ut4/zUrT42_0021.pk3 (12 files)
./q3ut4/zUrT42_0020.pk3 (348 files)
./q3ut4/zUrT42_0019.pk3 (472 files)
./q3ut4/zUrT42_0018.pk3 (144 files)
./q3ut4/zUrT42_0017.pk3 (109 files)
./q3ut4/zUrT42_0016.pk3 (12 files)
./q3ut4/zUrT42_0015.pk3 (34 files)
./q3ut4/zUrT42_0014.pk3 (25 files)
./q3ut4/zUrT42_0013.pk3 (7 files)
./q3ut4/zUrT42_0012.pk3 (173 files)
./q3ut4/zUrT42_0011.pk3 (48 files)
./q3ut4/zUrT42_0010.pk3 (26 files)
./q3ut4/zUrT42_0009.pk3 (147 files)
./q3ut4/zUrT42_0008.pk3 (377 files)
./q3ut4/zUrT42_0007.pk3 (2097 files)
./q3ut4/zUrT42_0006.pk3 (1136 files)
./q3ut4/zUrT42_0005.pk3 (557 files)
./q3ut4/zUrT42_0004.pk3 (1707 files)
./q3ut4/zUrT42_0003.pk3 (1168 files)
./q3ut4/zUrT42_0002.pk3 (1547 files)
./q3ut4/zUrT42_0001.pk3 (2122 files)
./q3ut4/ut4_jumpents.pk3 (8 files)
./q3ut4/ut4_commune.pk3 (150 files)
./q3ut4

----------------------
12939 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode -1: 2880 1800
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
GL_VERSION: 2.1 NVIDIA-8.20.15 310.40.15f03
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 2880 x 1800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
SDL_SetGammaRamp: Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------


#3 User is offline   iynque Icon

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Posted 02 February 2014 - 12:41 AM

We talked for a loooong time on IRC and seem to have solved the issue.

FIRST, as a potential shortcut, see this thread: http://www.urbanterr...-109-mavericks/ It may simply be a matter of toggling some settings in your config file. This doesn't work for everyone though.

If that doesn't fix it, follow these steps and hopefully you'll be able to launch the game again:

  • Clean up with Onyx
  • Reboot into Recovery mode
  • Repair permissions
  • Repair disk
  • Reboot normally and try to run Urban Terror


So, first you need to clean up your system.

You can do it manually, or automate the process with Onyx. I reccommend all Mac users have Onyx installed, but if you don't want to, you can do it all manually. (...you'll have to find your own instructions though! Search for "OS X execute maintenance scripts manually" "OS X rebuild dyld's shared cache" and "OS X cleaning caches.")

Onyx will automate the process: http://www.titanium....ownloadonyx.php

Once you've downloaded Onyx, run it and open the Automation tab. Check the following boxes:

Posted Image
This will close all running apps and it may take about 20 minutes or so to complete. When it's done, you will have to restart your computer. BEFORE you hit execute:***

Save the following instructions somewhere if you can't remember them: After Onyx runs and you reboot, boot into Recovery mode by holding command+R. Once Recovery mode boots, open Disk Utility. Select your hard drive in the list and click the "Repair Permissions" button. Once that runs, click the "Repair disk" button. When that finishes, reboot and see if Urban Terror will run.

***Okay, now that you have all the instructions, hit Execute in Onyx and start the process. :smile:

___

Since we took all of these steps at the same time, I still don't know exactly what the cause is, but my theory is that there is some cached data in the GL driver cache that is messing with the game. Once you clean the system/user caches, you should be good. ...but may as well do a full cleanup and repair permissions and the disk in Recovery mode, just to be sure. ;)
|FA|iynque 😈 Fallin-Angels

#4 User is offline   Killerkarla Icon

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Posted 02 February 2014 - 11:25 AM

On my OS X 10.9.1 UrT 4.2.018 is working properly.
There difference to the above mentioned post it, that I have a ATI Radeon HD 4850.
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#5 User is offline   iynque Icon

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Posted 10 February 2014 - 01:25 AM

This has (seemingly randomly) happened to me again. No idea why. It wasn't an upgrade. I didn't change my settings at all. The game was running fine, until I tried to start up today.

Here is the console output leading up to the crash: http://pastebin.com/gRHp3PaX ...ending with the same lines:

SDL_SetGammaRamp: Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------


I'll go through the steps one-by-one to see what fixes it...

Trying: Disk Utility; Repair permissions (while logged in).
Result: Some unrelated permissions repaired; UrT still crashes on startup

Trying: Disk Utility; Repair disk (while logged in).
Result: No errors found; UrT still crashes on startup

Trying: Reboot
Result: Fixed; Urban Terror launches just fine. ಠ__ಠ

What the eff, Urban Terror.... randomly doesn't start, and a reboot fixes it?!!??!? lololol
|FA|iynque 😈 Fallin-Angels

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#6 User is offline   iynque Icon

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Posted 10 February 2014 - 10:55 PM

This just happened to me again, same console messages, same crash at the same point.

Once again, no idea what triggered it. I was playing fine last night.

This time I just went right to a restart, no permissions or disk repair. That worked again: Urban Terror launches fine.

....curiouser and curiouser....
|FA|iynque 😈 Fallin-Angels

#7 User is offline   pimpf Icon

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Posted 24 March 2014 - 08:31 PM

Let me add my 2cent to this "phenomenon"

First off all, I only made it once to run UrT-Updater. This was right after I installed the full version for the very first time. After that, this -probably useful- application never ever started again.

The other aspect of UrT itself suddenly not starting anymore, occurs to me since that day. Yes, Reboot helped...sometimes. A complete reinstall of the full package helped...sometimes, recovering the files from time machine helped too, but was unfortunately an outdated version, which I weren't able to update with the preferred application UrT-Updater. See above.

What I am trying to say is, could it be, that the mac OSX itself fiddles around with our precious files? I think, the non-working launcher doesn't work if I switch between users on this machine, applying updates or put the computer to sleep more often.

I didn't tried the "Onyx warfare" because I am not able to take 2 days vacation for administrating my machine to play quake. I think, putting so much effort in making the game work by following the excellent receipt from |FA|iynque clearly shows, that there is something seriously wrong with either MacOS and/or the Mac deployment artefact of the game itself. Isn't there a way to make it more robust against the hostile OS its installed on (MacOSX in this case)?

I am not sure, what I can provide to help to fix this thing. If you have some kind of diagnostic tool, checking preferences, privileges and whatnot I more than likely available to let it run on my machine.

Software OS X 10.9.2 (13C64)
NVIDIA GeForce 8600M GT 512 MB
4 GB 667 MHz DDR2 SDRAM
2.5 GHz Intel Core 2 Duo

#8 User is offline   KarlMariaSeeberg Icon

Posted 26 March 2014 - 02:30 AM

no idea what's this issue is caused by... but wanted to know anyway if those issues occur on older or rather new machines... my 2010 imac is doing fine..
if you don't like uptown, you are basically hating urban terror.

#9 User is offline   iynque Icon

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Posted 01 April 2014 - 01:06 AM

I haven't had this happen since updating from 10.9.1 to 10.9.2, so I haven't been able to investigate any further. I have pretty much the same system you do pimpf (except with a 2.4 GHz Intel Core 2 Duo) and it works fine for me nowadays, even without the temporary fix Barbatos came up with.

View PostBarbatos, on 23 February 2014 - 10:54 PM, said:

Temporary fix: set the cvar r_ignorehwgamma to 1 in your config file. It should avoid the crash at game launch.

The crash can't be fixed in the engine code, it is a problem between SDL 1.2 and OSX 10.9. The only long term fix would be to upgrade the engine to SDL2.


http://www.urbanterr...ks/page__st__10

Maybe try that setting and see if it works?
|FA|iynque 😈 Fallin-Angels

#10 User is offline   cyrus Icon

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Posted 11 May 2014 - 05:51 PM

Question for you guys running MBA's and other portable Macs. Do you have auto-switching GPUs? I know that some MBAs and MBPs will automatically switch between the dedicated GPU and the on-board Intel CPU GPU. I suspect this could cause trouble. Perhaps try to disable auto-switching? If memory serves it is in the Display prefs.
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