In my mind the goal of HD, besides the fact the old engine is becoming obsolete, is to popularise the game by enhancing its looks and doing whatever is necessary to give it a shot at having a great competitive scene.
The looks, nothing much to say, you know better than anyone how to optimize that.
As for the competitive scene, we have to ask ourselves: what makes a competitive scene successful? A successful competitive scene is made out of regular tournaments with stakes and star-teams on a nice game to watch and play design-wise and gameplay-wise with a abondant coverage (websites, streams, videos, articles etc..). Most players also need to feel like the top players are out of their reach, but that in a way, that if they really wanted to be at the top level, they could improve because they have all the tools for it. What are those tools? Ways to optimise your cfg, ways to practice (pickups/matchmaking, popular public servers), ways to easily participate in competitions etc...
All of that, you probably already know, and you probably think it requires quite an invesment. But all good outcome requires an initial invesment, we just need to make it. Invesments don't necessarely need to be in the form of money, it can be time. The time it takes to create tournaments, websites, features, streams, to contact sponsors etc... And all this is possible because the game is great, and will soon be public friendly once it's been redesigned.
To conclude, in my mind the most important thing we need to develop before any more funny or nice to have features is a competitive scene and coverage of the game.
This post has been edited by Azle: 19 April 2016 - 01:27 PM