All the CVARS and console commands I'm listing here can be found there: http://poutred.crew....pe/console3.htm .
It would be nice to add them to the game :) .
- cg_crosshairBrightness - Brightness of the crosshair. 0.0 = darkest / 1.0 = brightest
- cg_crosshairHealth - Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor) - cg_crosshairHealth [0|1] 0 = disabled 1 = enabled
- cg_crosshairHitColor - cg_crosshairHitColor - Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.
- cg_crosshairHitStyle - Allows the crosshair to indicate the damage dealt to other players. -
cg_crosshairHitStyle [0-8]
0 = Off
1 = Colorize the crosshair based on damage dealt.
2 = Colorize the crosshair to color designated by cg_crosshairHitColor.
3 = Pulse the crosshair (exaggerated/scaled pulse)
4 = Colorize by damage and Pulse the crosshair.
5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.
6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
7 = Colorize by damage and pulse with smaller pulse.
8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.
- cg_crosshairPulse - Allows pulsating effect of the crosshair when items are picked up. cg_crosshairPulse [0|1] 0 = disabled - 1 = enabled
- cg_footsteps - Enables footstep sounds. 0 = disabled 1 = enabled
- com_introplayed - Disables the playing of intro movie when loading game. 0 = plays intro cinematic 1 = disables intro cinematic
- Set up cvars that define the damage done each weapon (server side). Have another set of cvars that defines the knockback of spas and/or each weapon.
- handicap - Sets your player health handicap. - handicap [0-100] . Technically, it also changes the damages you deal to people. 0 = no handicap (normal) and 100 is the highest (takes more bullets to hit someone + health disadvantage).
- teamsize - defines the size of a team. I also suggest to enable it in the callvote options.
- readyup - Tells if you're ready to play or not. This, along with /ready, will make sure that everyone is ready to play a match. Note: In QuakeLive it takes about 2/3 of the players to readyup for the match to start. In that way there won't be any abuse.
- abort - Abandon the current game and return to warmup. (Server side - with rcon)
- allready - Makes everyone ready and makes the game start. (Server side - with rcon)
And more maybe. I'll see if I can suggest more.
Cheers.