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Suggestions & Expectations


#32 User is offline   scylk Icon

  • Account: scylk
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Posted 11 September 2014 - 01:33 PM

Erhhh I totally disagree with these idea ! (painkiller and/or auto regen to a certain amount of hp)

For now items only have a slight impact on the gameplay and I think it's a very good thing (kevlar > + 1/2 bullet to die but less stam, helm > +1/2 hs to die, medkit > more efficient med, etc...)

If you add items that have such a big impact as allowing you to jump with low hp, it implies a lot more gameplay variations according to what items you chose, and then the game will start looking like CoD with its perks.
I think it's a really bad idea for an old-school competitive game.

Plus, it's one of the distinctive feature of UrT to have your moving abilities related to your health, and one of those who brings a realist dimension. We really shouldn't get rid of it !

#33 User is offline   SilverFoxZ Icon

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Posted 11 September 2014 - 02:41 PM

View Postscylk, on 11 September 2014 - 01:33 PM, said:

Erhhh I totally disagree with these idea ! (painkiller and/or auto regen to a certain amount of hp)

For now items only have a slight impact on the gameplay and I think it's a very good thing (kevlar > + 1/2 bullet to die but less stam, helm > +1/2 hs to die, medkit > more efficient med, etc...)

If you add items that have such a big impact as allowing you to jump with low hp, it implies a lot more gameplay variations according to what items you chose, and then the game will start looking like CoD with its perks.
I think it's a really bad idea for an old-school competitive game.

Plus, it's one of the distinctive feature of UrT to have your moving abilities related to your health, and one of those who brings a realist dimension. We really shouldn't get rid of it !


+1 <3
I raise komodo dragons in my spare time

#34 User is offline   rayne2 Icon

  • Account: rayne2
  • Joined: 17-May 13
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Posted 11 September 2014 - 07:39 PM

How about an injection of adrenaline, so the player goes berserk, his stamina goes up by 50%, health goes up by 25%, but accuracy goes down by 20%.

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