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[WIP]

#1 User is offline   Kolossus Icon

  • Account: kolossus
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Posted 10 July 2014 - 02:01 PM

Hi all, I decided to finally start sharing some pictures of my new (uhh, first) map for Urban Terror. If possible, I might remake it/improve it for UrtHD, but for now it's meant for 4.2.

I was actually going to call it "Villa" but the name has already been used so... I present to you: Mansion!

This is just work in progress and as such you might see missing planes, wrong textures and temporary geometry but I'm 99,99% satisfied with the result. You might have also seen my Sundial and my Rolls Royce models before. They are all going to be included in this map.

Any suggestions/comments/critics are of course welcome, just make sure you properly elaborate on them. :P

Other two teaser screenshots:

A column (for those that don't know, the 3D shape next to it is the size of the player in urt)

Posted Image

The column being used for the entrance:

Posted Image

#2 User is offline   Snowball Icon

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Posted 11 July 2014 - 11:29 AM

Looking great! Keep it going.

#3 User is offline   thelionroars Icon

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Posted 11 July 2014 - 07:18 PM

Looking good! Your link points to this page btw :)

#4 User is offline   Kolossus Icon

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Posted 11 July 2014 - 07:38 PM

Thank you guys! What link? If you mean that in my signature, that's the point. :P :D

#5 User is offline   DagF Icon

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Posted 12 July 2014 - 10:15 AM

It looks like a really good start :)
What type of map will it be?
What gamemodes will it support?

Do you have a layout planned?

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#6 User is offline   Kolossus Icon

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Posted 12 July 2014 - 11:19 AM

View PostDagF, on 12 July 2014 - 10:15 AM, said:

It looks like a really good start :)


Hey Dag! Thank you :D

View PostDagF, on 12 July 2014 - 10:15 AM, said:

What type of map will it be?


It's going to be a mansion so basically it's a huge building that covers most of the map, the outside which will be the entrance (above), the gardens, the pool, and so on. There will be an inside too, but only to provide a nice layout, most sections of the mansion won't be accessible and only serve the purpose of blocking the paths and/or vis.

View PostDagF, on 12 July 2014 - 10:15 AM, said:

What gamemodes will it support?


This map is thought for TS but I think it will support CTF nicely too. It's asymmetrical so that might be tricky but it will make for a more interesting gameplay. I will add basic support for all gamemodes, like spawns and entities. This is because players can still load the map in any gamemode and it will load, so in order to avoid having a broken map, I'll add basic support.

View PostDagF, on 12 July 2014 - 10:15 AM, said:

Do you have a layout planned?


The layout is done, I mean the map basic geometry is finished, I'm already adding detail. I think the layout is quite as I want it to be, but when possible I'll provide an alpha version for layout testing, with little or no textures, no vis, just for testing the map flow. :)

#7 User is offline   Kolossus Icon

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Posted 13 July 2014 - 12:00 AM

So... I've got an idea and started working on a different way to make the garden path, which one do you like better?

Posted Image

This post has been edited by Kolossus: 13 July 2014 - 12:02 AM


#8 User is offline   Swiiitan Icon

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Posted 13 July 2014 - 11:36 AM

the right one! but why dont use both? :)
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#9 User is offline   Iye Icon

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Posted 13 July 2014 - 12:56 PM

yeah. maybe the left one for a big path (maybe large enough to support a gulf cart) and the right one for smaller paths into the garden.
Sorry for my bad spelling - I am still asleep. :)

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#10 User is offline   Snowball Icon

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Posted 13 July 2014 - 02:17 PM

Nice path but I'm afraid everyone just across over the grass?

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