This post has been edited by fonducci: 15 September 2014 - 04:42 PM
Freeze Tag (FT) suggestion list
#11
Posted 15 September 2014 - 04:41 PM
#12
Posted 15 September 2014 - 04:54 PM
Mr.Yeah, on 15 September 2014 - 12:54 PM, said:
Healing frozen people does work
EDIT: Frozen player’s health does not affect the thaw speed. The GitHub issue I mentioned above explains why I believed this to be true, if you’re interested.
This post has been edited by JRandomNoob: 18 September 2014 - 01:05 PM
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
#13
Posted 15 September 2014 - 06:43 PM
Biddle, on 14 September 2014 - 11:33 PM, said:
fonducci, on 15 September 2014 - 04:41 PM, said:
Im not sure but from that what already Biddle said we can assume possibility of turning head around at least a little bit in future... cus ye for now it is a bit annoying.
#14
Posted 16 September 2014 - 10:24 AM
fonducci, on 15 September 2014 - 04:41 PM, said:
I guess you're talking about some 360 script or something similar ?
#15
Posted 16 September 2014 - 01:03 PM
Biddle, on 16 September 2014 - 10:24 AM, said:
I guess what he means is that when you thaw the camera turns a bit. This screws up your aim and makes it hard to hit a player waiting for you to thaw out.
Another point: the thawing progressbar totally blocks your crosshair and makes it harder to tell where youre shooting
This post has been edited by YAY5637: 16 September 2014 - 01:05 PM
#16
Posted 16 September 2014 - 02:02 PM
Biddle, on 16 September 2014 - 10:24 AM, said:
No I mean that it seems that if I am turning my body left or right at the time of being frozen, then when I thaw, my body continues to turn in that direction. I think that when you thaw, your body should remain in the direction it was facing during the time you were frozen and not spin to some random point.
I suppose this is tied into the same physics which allows players to be frozen in midair.
This post has been edited by fonducci: 16 September 2014 - 02:16 PM
#17
Posted 16 September 2014 - 08:17 PM
Thawed players could start with more health (for example 75%) than melted players by timeout (only with 50%).
The size of the shield effect of a frozen player should be only just a little bit more than the size of the player, now it is too big, and it shoud have a visual clue about that size (for example the same as the ice effect around player).
This post has been edited by karnute: 16 September 2014 - 08:19 PM
#18
Posted 16 September 2014 - 08:55 PM
karnute, on 16 September 2014 - 08:17 PM, said:
Thawed players could start with more health (for example 75%) than melted players by timeout (only with 50%).
I agree. And it increases/encourage/reward teamwork
#19
Posted 16 September 2014 - 10:23 PM
Other issues:
-The thawing progress bar completely blocks vision of the crosshair so I suggest you place it somewhere else.
-When players are frozen it seems like they block bullets around them way more than they should. Sometimes you are trying to shoot someone that is somewhat behind a frozen player and you can't because you just won't hit even though you are clearly aiming at him.
Thank you for this new game type! :)
This post has been edited by hil4rious: 16 September 2014 - 10:25 PM