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List of good Suggestions Rate Topic: ***** 1 Votes


#2 User is offline   beautifulNihilist Icon

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Posted 15 September 2014 - 12:36 AM

If possible, I'd like to see burst mode made to fire 1, 2, up to 3 rounds when trigger is held.
Not 3 bullets every time, except for UMP's SPAM mode.

As far as I can tell, lowering the Colt's spread/recoil to just slightly more than the Beretta would give it a niche. It's weakness is just inaccuracy with rapid fire. Maybe treat it's spread like an M4 on semi-auto.

Right now the Beretta is a laser and a severe punisher for people without helmets.
The DE is a wrecking ball simply doing the most damage of any semi auto, but for 7 rounds. Highly accurate when fired slowly or with a laser.
The Colt already does the high helmet damage and with more ammo (and slightly faster reload than the DE?) it is poised to be a better option than the Beretta for armored targets, and more accurate than the DE at a faster firing rate for picking off helmets; but it is too inaccurate to be either past a small range.


I have a silly-huge wall of text in the QA board about all the ways I hate the Glock.

To sum it up, it mostly just doesn't suit my style.
I feel it's huge weakness is it's reload time, but because it can spam 3 rounds that will kill an unarmored target in 1 full torso spray it can't really reload any faster without being ridiculous for a handgun.
I think it's balanced where it is like the Negev and the HK69, into a narrow window. It punishes the unarmored and is an all around bad idea for armor. Maybe if it had 100% head damage in SEMI but dropped (no helmet) headshot damage in SPAM... Maybe a little faster reload.

This post has been edited by beautifulNihilist: 15 September 2014 - 05:12 PM


#3 User is offline   Fredrik Icon

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Posted 15 September 2014 - 02:42 AM

hmm I like the Colt, it feels like a Beretta and DE hybrid. "Deretta". It is the pistol i do best with at least. Out of all the pistols i think the Glock is the worst.
Maybe the Glock could behave like a M4 pistol or give Glock the Colt specs and treat Colt as M4 on semi-auto.

Also http://www.urbanterr...09/page__st__20

This post has been edited by Fredrik: 15 September 2014 - 12:42 PM


#4 User is offline   thelionroars Icon

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Posted 15 September 2014 - 02:48 AM

  • Update the default control settings. e for sprint and c for crouch stand out for me in particular as being a hard configuration for new players. There should also be a default bind for dropping the flag in ctf.
  • Bring back the demo that shows the movements. It's sad to see someone review the game over a few minutes and never see what makes urban terror unique.


#5 User is offline   Mr.Yeah Icon

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Posted 15 September 2014 - 12:30 PM

View PostBiddle, on 14 September 2014 - 11:49 PM, said:

  • Make throwing knives work as well as on 4.1

I thought the "knife flying sideways when strafing" was an intended feature. Makes it way harder (haven't been able to make a decent flying knife kill since), but not really a bad thing imo.

Quote

  • Enable notoriety based on time played or perhaps taking in account kills too if possible (?)

Ahem... pls no?
We will have players afk for months or grinding kills on newcomers to gain notoriety? no thank you (or I hope this is more thought than you make it sound)

#6 User is offline   Fredrik Icon

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Posted 15 September 2014 - 12:58 PM

View Postthelionroars, on 15 September 2014 - 02:48 AM, said:

  • Update the default control settings. e for sprint and c for crouch stand out for me in particular as being a hard configuration for new players. There should also be a default bind for dropping the flag in ctf.

What keys do you think e and c should be replaced with? Maybe we can have different control presets.

I'm not sure if notoriety is even working. I play UrT regularly, but is not regular. :p

#7 User is offline   thelionroars Icon

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Posted 15 September 2014 - 02:12 PM

I still use Ctrl and Shift, and H for dropping the flag (I would use G but I'm too clumsy). I'm not sure what everyone else uses. Having different presets that you could further customise would be ideal, maybe in HD...

#8 User is offline   Fenix Icon

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Posted 15 September 2014 - 02:20 PM

sv_autodemo - auto record serverside demos of everyone when in matchmode


This will cause server crashes during timeouts: during timeout timer values are being re-sent to all the clients on every frame (patch to fix another problem which has been made real quick) and this is way during timeout the demo file increase in size very fast (lots of configstrings are being updated). Now if you do the same for all the connected players on a single server (not multithreaded) you will experience huge lags until the server crashes. You can get a build of my server engine having this feature and test it out. You would need to recode all the timers properly and then you can do this feature

This post has been edited by Fenix: 15 September 2014 - 02:20 PM


#9 User is offline   Mr.Yeah Icon

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Posted 15 September 2014 - 05:37 PM

View Postthelionroars, on 15 September 2014 - 02:12 PM, said:

I still use Ctrl and Shift, and H for dropping the flag


Same Ctrl and Shift for me, G to cycle through items and F to drop it (usually it's the flag)

#10 User is offline   thelionroars Icon

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Posted 16 September 2014 - 12:02 PM

From a conversation I had with seven of nine on #urbanterror a few months ago:

  • Server browser should have default 'no bots' option on
  • Demo tutorial - should be a prominent button on startup, at least the first x amount of times.
  • Register button, without the 'hassle' for auth
  • A link to a youtube video with tutorial
  • A nice intro video, like Warsow has


This was based on someone posting a video review of 4.2 on Youtube, and playing only with bots and not jumping once:



link to irc conversation: https://gist.github....f27d0fadc507667

This post has been edited by thelionroars: 16 September 2014 - 03:38 PM


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