Urban Terror 4.2.019 Release
Here we go!
This version comes with a new official game mode called Freeze Tag. It is quite popular in Quake-based games and we hope that you will like it as much as we do.
There are also two new maps, Prominence and Killroom, and as usual a lot of bug fixes.
Enjoy!
Changelog
• New gametype - Freeze Tag (#10) - new CVARs
g_thawTime and
g_meltdownTime -
new log lines • New map ut4_prominence
• New map ut4_killroom
• New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
• Fixed hotpotato timer not stopping on timeout
• Fixed crash when using map and devmap server commands
• Fixed a "round end" message loop happening when only one player is connected in FFA gametype
• Fixed the flag capture time bug in jump mode
• Fixed a crash in the demos ui page
• Fixed a possible crash on map load on OSX
• Fixed a "signal 6" crash on OSX 10.9
• Fixed the copy/paste causing engine crash on Unix systems
• Fixed malformed reply to the /ignore command
#10 • Fixed ut_weaptoggle grenade malfunction when having two types of grenades
#4 • Added a flood protection on weapon mode change
#32 • Fixed callvote kick bug where another player could be kicked
• Fixed client number for callvote server log messages
• Fixed callvote map unpredictability and server log messages
• Fixed some HUD elements being displayed while the client was paused
#36 • Added a client info cvar named
authl containing player's auth name when authenticated
#35 • Unlocked the download speed of map packs
#44 • Fixed dmaHD entering an infinite loop on certain maps
#34 • Made the reconnect command work across a client restart
#40 • Fixed the forcesub broadcast message
#50 • Fixed bomb plant time crashing the server
#52 • Fixed tell command not targeting the correct user
#19 • Fixed medkit icon not appearing or randomly flickering
#17 • Fixed third person mode persisting in sub
#43 • Fixed Client 0 getting the kill on certain bleed outs
#78
link to original
News #467