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Urban Terror 4.2.021 Release Rate Topic: ***** 1 Votes

#11 User is offline   KarlMariaSeeberg Icon

Posted 16 November 2014 - 01:43 PM

btw. you should advertise 4.2.21 on the frontpage differently ... it took me a while to recognize i wasn't staring at the 4.2.20 update.. put an image or some kind of indicator there, so people realise that something has changed...


there is so much to like about this release:
i have just noticed the overhauled item and weapon select boxes

This post has been edited by KarlMariaSeeberg: 16 November 2014 - 02:27 PM

if you don't like uptown, you are basically hating urban terror.

#12 User is offline   thelionroars Icon

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Posted 16 November 2014 - 01:56 PM

View Postgarcassgrinder, on 16 November 2014 - 01:03 PM, said:

Scoreboard still aged :)

my suggestion related to the 021 HUD:


http://cgspace.cwsur...es/shot0008.png


That looks great.

#13 User is offline   Killerkarla Icon

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Posted 16 November 2014 - 03:29 PM

Congratulation to a very good and welcome update.

The HUD looks great, the new font is really nice, everything looks very sharp. Only the font size of the chat is a bit too small on a full HD monitor, that is so far the only negative aspect.

Anyway, good job Clearskies.

It is nice to see new features, but however it would be better (especially for new players) when the the cvar would be accessible via the menu (e.g. countdownsound, drawhealt, drawclock).

Lets hope that releasing the UI as open source will help...

More and more features from administration bots are now included in the game engine, this is a great development process.




It is a pity that the great features coming so late, nowadays only 200 ppl play UrT...



Spunky Bot - An automated game server administration bot - check http://spunkybot.de

#14 User is offline   raylewis Icon

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Posted 16 November 2014 - 04:26 PM

Historically cl_pitchspeed has been locked to stop anti-weapon kick scripting. This dates back to the infamous m4 script in Action Quake2(which I created as a proof of concept back in 1999 and helped develop detection for the aq2 mod). As a result pitchspeed has been pretty much permalocked in quake based 'real world weapon' mods. I'm not entirely sure how it could be used in UrT to either fully negate (like the m4 script) or to tone down the gun kick in UrT. However, the history of the reasoning behind that particular variables lock is worth noting.

This post has been edited by raylewis: 16 November 2014 - 04:27 PM


#15 User is offline   garcassgrinder Icon

Posted 16 November 2014 - 06:11 PM

View Postthelionroars, on 16 November 2014 - 01:56 PM, said:

That looks great.


Thank ya ... lol just find robot font ... so I could made it with that font ...

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#16 User is offline   rastablaster Icon

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Posted 16 November 2014 - 10:32 PM

Good job FS :)
One BM bug still there - a defuser is shown as a dead player in the player list, very confusing.

This post has been edited by rastablaster: 16 November 2014 - 10:33 PM



#18 User is offline   Iye Icon

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Posted 17 November 2014 - 12:14 AM

Yeah. Same idea here.
Also i recognized that most of the HUD was kinda rectangular an boxed (aka the much famed 'metro' desing...)
So the fade outs to the left and right of that scoreboard are a bit (very very bit) unfitting imo.

Now redo the main menu please :P
(click )

This post has been edited by Iye: 17 November 2014 - 12:16 AM

Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#19 User is offline   garcassgrinder Icon

Posted 17 November 2014 - 12:45 AM

View PostBladeKiller, on 16 November 2014 - 11:19 PM, said:

I agree except I find the blue across the top and bottom confusing. I would change those bars to a neutral colour instead.


The colours are taken from the original scoreboard ... that was what comes up into my mind when I was see the new HUD
and I made it in a rush ... was only to show how the concept will/can fit.

(A darker black across on top and bottom could work)

I like to stay with the full concept at thinks :). The new HUD let look the other interface gfx stuff aged.

Also a nice top menu I can imagine based on that new HUD.

If ya want I can change the scoreboard idea to ya request or some variation (maybe also with the right font next time).
And I can add a top menu idea that hold the whole stuff tied together.

This post has been edited by garcassgrinder: 17 November 2014 - 12:55 AM


#20 User is offline   Biddle Icon

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Posted 17 November 2014 - 12:53 AM

View PostIye, on 17 November 2014 - 12:14 AM, said:

Now redo the main menu please :P
(click )


You're lucky, that's the next thing you should hear about from us :)

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