Driller, on 20 December 2014 - 04:05 PM, said:
1 urt IS sliding, else you can better play any other game. Search youtube clips for... urban terror sliding sr8 or so....
That hapen when one read selective ...
But you have heard the key word ''slide'' & it can mean just one thing :X ...
& for your information even the slightest motion slides a lot & no that is not a short for '' powerslide '' . If you are not plaing just jumpmode preferably you might knew it (& if you are attempting to play properly) . Back in the day it was considered as a bug by some players who honestly care of the gameplay ...
JRandomNoob, on 20 December 2014 - 08:48 PM, said:
...
Its gameplay and features are the result of many years of polishing and quite exactly what the players and developers want.
...
One can assume Urban Terror is a perfect shooting game if is to judge only by your words . No bugs , no exploits . If you have played 2-3 months I guess it is OK to still have that opinion . Pretty strange why in a lot of situations it is actually survival of the least fittest ...
So what is the point of HD then if not gameplay change ? That some (a lot of) players will be left behind . It is another topic why they are so insolent & attept to run Urban Terror on a decades old machines
supposed to be recycled long time ago ...
I don't know about you , but I started playing Urban Terror for the gameplay ...
JRandomNoob, on 20 December 2014 - 08:48 PM, said:
...
Realism, the strange concept that you have mentioned several times, is naught but a loyal servant to the main principle behind the gameplay that we like to call “funâ€. Today’s UrT is intended to be fast and bright: you can run but you can’t hide. ...
Yes , you could hide if the maps were made with that in mind in first place ... I don't know too small doors , windows , door/window/wallframes which could be just painted & not part of the terrain & tripping bullshits etc ...
JRandomNoob, on 20 December 2014 - 08:48 PM, said:
... And having to hold your breath to aim with a sniper rifle… well, this is the kind of game where a sniper can move faster than an Olympic sprinter, stop in a fraction of a second, shoot someone, and resume. SR8 has already been nerfed quite a bit from what it once was, going any further would truly make it useless. (And you will have plenty of time to lay down when you’re dead.) ...
Oh , that ''sharpshooting'' sniper SR-8 . It is for real intended for a fastmotion . Let's see run or you usually walk stop to zoom & aim . Stop , zoom , aim - anything sounding out of place , no ? HA ! Why you should stop in Urban Terror ?! Because you cannot shoot , no ? Few words for the ''fast paced targets '' - they are so fast paced that they are usually standing still or walking ... & why the first degree of zoom is inacurate if sr8 is designed
for shooting during you are in motion ? Let me answer to that one for I remembered one developer actually answered it (I know & who it was , shall I point out ?) back in the day .
Because some UrbanZone retards requested it & the unscoping effect was requested . Oh , yes , fastscoping is so easy & needs to be unscoped ... & there is such a point to have more than 1 degrees of zoom ... To be idiot standing 100/200 ... 1000 meters away standing still aiming 2 hours (or more) , now that is real skil , well done . So skillbased ...
& it is not a secret that a lot of ''good'' players & not a small part of the developers usually are not doing anything else but camping ...
Urban Terror in every existing version is a parody of itself as an idea (ah , really beautiful idea , I would add) . Or am I wrong ? I don't know someone must've been lied to me that Urban Terror is made primally as skillbased game & not personal preferences .