killspree, on 28 January 2015 - 01:07 AM, said:
Do you think more fps can be sqeezed out with hint brushes i dont know if my portals are better now?
Maybe. At the moment your tris count is still pretty high (double the highest of Uptown in some spots). Maybe someone could take a look if they get their hands on the latest .map file:-)
To see the tris (triangles,
polygons) count you have to start the map in developer mode (
/devmap ut4_nuketown) and enable
/r_speeds. (In UrT you also have to switch to “Quake standard chat†(
/cg_standardChat 1), otherwise the speeds are only visible in the console.)
Also, if you’re going to release another version of the same map you might want to read the
“Healthy map†article on the CMM wiki, specifically the “Always use unique folder names and shader paths†section.
killspree, on 29 January 2015 - 01:06 AM, said:
@ bladekiller/admins can this topic be deleted i've made a new topic for this map ut4_nuketown.
No, why, it’s a resource thread. A week or a year from now someone is going to find this via Google and possibly learn something.