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still unrealistic to open source

#1 User is offline   Urtello Icon

  • Account: urtello
  • Joined: 24-May 15
  • Posts: 1

Posted 24 May 2015 - 11:41 AM

Hi there,

as I understood, the reason for urte not being open sourced was the licence policy of the quake engine (or game content).

Now that Urban Terror HD is being built based on the newly freed Ureal engine, does this restriction still hold true? Are there any other reasons for not open sourcing the game code?

People are complaining about 'slow' progression of development all the time. Opening up for some community contribution could speed things up. The core maintainers could still be very restrictive, deciding what goes in and what not. At least for me that would be perfectly fine ;)

Keep on the good work folks!



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