Urban Terror Forums: Quake physics in Unreal Engine - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (5 Pages)
  • +
  • « First
  • 3
  • 4
  • 5
  • You cannot start a new topic
  • You cannot reply to this topic

Quake physics in Unreal Engine

#41 User is offline   Kojakmbp Icon

  • Account: kojakmbp
  • Joined: 04-November 14
  • Posts: 3

Posted 14 September 2015 - 07:25 PM

View PostMr.Yeah, on 14 September 2015 - 07:10 PM, said:

HappyDay made a pretty thourough thread right there:
http://www.urbanterr...2-measurements/

As for max speed I'm not really sure as you can get pretty high values with slick surface/jumppads (i've seen speeds of the likes of 10000ups and above)



Hell yeah!!! THIS was exactly what I'm look for! Thanks a lot!

#42 User is offline   Dark-knight Icon

  • Account: darkknight
  • Country:
  • Joined: 28-February 10
  • Posts: 1,753

Posted 20 September 2015 - 03:07 PM

Kennithh said:

I'm sorry to post this here but I was wondering if you use the q3 code and adjusted it for ue4? Or would like to share some info on this.

Me and some other guys are making a game based on Soldier of Fortune II - Double Helix.
We really would like to make the same game, just another name with new features like ironsight for example, on unreal engine 4 with new models etc.
And the main feature we lack is the physics.

Think it's possible to replicate it 100% in ue4?

Kennithh said:

Thats very interesting info you've got there Zenity and FrankieV. I think it's best that we try the coding first as we want it to be an exact replicate of the movement and feel with maybe some very small tweaks.

So lets hope our team finds a coder now or our old SoF2 coder is willing to team up and try this out as its a dream of him aswell.

Btw, sorry for the late response but I couldn't acces the forum for a while.


Just noticed what he said. It sounds like he is trying to ripoff Urban Terror.

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

  • (5 Pages)
  • +
  • « First
  • 3
  • 4
  • 5
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942