This question is mainly directed at FrankieV and HappyDay as they are the main level designers and mappers for UrTHD.
The question I have is this:
How do I decide what to make in a 3D modeling program like Blender or 3ds Max and what to make using the UE4 modeling tools?
I have been wanting to get my hands dirty with the Unreal 4 editor and Blender and start working on learning how to use them both for creating a map. My first barrier though is trying to decide where to start. Once I have a general layout, should I block everything out using the Unreal Editor or use Blender? At what level of detail should I start modeling things in blender rather than modeling things in the Unreal Editor?
I know this is a complex question and can be very opinion based. However the both of you have the most experience of anyone around here and I would like to know your thoughts on your workflow regarding this matter. I have watched most of Frankie's videos and while they are very useful for level details, and conversion from the GTK Radiant, they have yet to provide any substance regarding how to get started from scratch when creating a level in the new engine.
Part of the process is going to have to be my journey as I learn how to use the UE4 Editor and learn its limitations, However it would be simpler and faster to learn by starting out using someone else's workflow and building my own from that perspective.
Any help and advice in this regard is very much welcome. Overall I would love to see another working with power tools video which kinda goes over some of the processes in blocking out an initial level design, and then deciding what buildings and structures need to be modeled in another program based on levels of complexity etc. The actual modeling and importing does not need to be shown as that is much lower level technical stuff, but going over the process for deciding how you want to create a structure of some sort would provide a lot of help for people like me wanting to learn the process.
This post has been edited by KroniK: 03 February 2016 - 11:40 PM