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Framerate cap > 125 FPS Rate Topic: -----

#1 User is offline   Fragged Icon

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Posted 27 June 2016 - 03:36 AM

Think it'd be a nice idea to have over 125 FPS for com_maxfps in urban terror 4.3/hd. The reason I think that is with 144Hz panels (which is common for serious gamers) I'm sure the game will seem a lot smoother if the FPS an be capped closer to the refresh rate, e.g at some value like 142, 144, 150 etc. I get the need for balance so my suggestion is not 'unlimited cap' but rather something like 150 fps.

Anyway, just thought I'd put that out there. Cheers :)

This post has been edited by fragged: 27 June 2016 - 03:37 AM


#2 User is offline   baex Icon

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Posted 27 June 2016 - 09:30 AM

View Postfragged, on 27 June 2016 - 03:36 AM, said:

Think it'd be a nice idea to have over 125 FPS for com_maxfps in urban terror 4.3/hd. The reason I think that is with 144Hz panels (which is common for serious gamers) I'm sure the game will seem a lot smoother if the FPS an be capped closer to the refresh rate, e.g at some value like 142, 144, 150 etc. I get the need for balance so my suggestion is not 'unlimited cap' but rather something like 150 fps.

Anyway, just thought I'd put that out there. Cheers :)


The problem is that in the quake 3 engine physics are effected by fps. With a certain framerate you are able to run faster, jump higher, etc. That was used alot in cod4pm for wallstrafing for example.

http://openarena.wik...ki/Game_physics

There you can look up more info. Its about OpenArena, but it should be pretty much the same for urt and most other q3 games.

This post has been edited by baeX: 27 June 2016 - 09:36 AM

View PostNounou, on 01 December 2012 - 12:33 AM, said:

Hey I love you baex, but also, consider that i'm drunk

#3 User is offline   Fragged Icon

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Posted 28 June 2016 - 07:55 AM

View PostbaeX, on 27 June 2016 - 09:30 AM, said:

The problem is that in the quake 3 engine physics are effected by fps. With a certain framerate you are able to run faster, jump higher, etc. That was used alot in cod4pm for wallstrafing for example.

http://openarena.wik...ki/Game_physics

There you can look up more info. Its about OpenArena, but it should be pretty much the same for urt and most other q3 games.


Indeed 125FPS will mean faster movement than on 144 or more with games based on the quake 3 engine. On the other hand, it'd be nice to have the option to choose between smoother playback vs character movement speed.

#4 User is offline   brown Icon

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Posted 28 June 2016 - 09:36 AM

View Postfragged, on 28 June 2016 - 07:55 AM, said:

[...] it'd be nice to have the option to choose between smoother playback vs character movement speed.

lol

#5 User is offline   Gost0r Icon

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Posted 28 June 2016 - 04:44 PM

we've got the "r_displayrefresh" cvar for that purpose. it works totally fine for me with 144hz

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#7 User is offline   Fragged Icon

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Posted 01 July 2016 - 04:01 AM

View PostGost0r, on 28 June 2016 - 04:44 PM, said:

we've got the "r_displayrefresh" cvar for that purpose. it works totally fine for me with 144hz


Not saying it's bad or not fine, my panel will run at 144Hz with no tinkering or with setting r_displayrefresh 144. Though there is usually a benefit in how smooth a game is with com_maxfps 144 using 144Hz panels (even where 125fps is fine).

This post has been edited by fragged: 01 July 2016 - 04:03 AM


#8 User is offline   Fragged Icon

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Posted 01 July 2016 - 04:13 AM

View PostBladeKiller, on 30 June 2016 - 06:55 PM, said:

UrT does not have the old Q3 boost in speed and jump height at higher FPS. TwentySeven removed that years ago.


That's good to know, I was never a fan of that.

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