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Urban Terror and popularity Rate Topic: -----


#82 User is offline   Fenix Icon

  •   former FS member   
  • Account: fenix
  • Main tag: [Gore]
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Posted 31 July 2016 - 01:02 PM

View PostNounou, on 29 July 2016 - 01:55 PM, said:

link

I love all of your last years blurry shortcuts & trolls Fenix & sincerely hope you'll appreciate the above one too

BR,

the team


I didn't mean to be trolling actually, sorry if that was the outcome of my comment.
You have to admit that contents are ready since years, sitting somewhere without being used. Everytime someone (talking about programmers mostly, and Majki) wanted to try to put those contents in-game the answer was the same: "They are for Urban Terror HD", even though we offered out help for updating those contents and put them into Urban Terror 4.2.

I'm not saying that such contents should be put in the game, actually I think the game is pretty fine how it is right now since I still enjoy playing it, I'm just saying that the possibility of having new contents (maps, artwork in general) in-game was there, but FS "directors" (don't know what's the english used to call the people who take the final decisions) didn't approve, for the reason I state above. In short, this was less work for me and other programmers. Every programmer who worked on Urban Terror can tell you how boring is adding a new weapon in the game, refactoring the HUD, with respect to adding new game modes (which include planning new game modes) and perform more challenging stuff. Posted Image

#83 User is offline   Fixer Icon

  • Account: fixer
  • Joined: 12-March 10
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Posted 06 November 2017 - 08:16 PM

It is somewhat sad to see less players on servers, I've played Urt a loooot since 2007 up to 4.2 release or so (Wurst, SexyScore, Nitro, Gore, etc), past 4.2 I join occasionally (for different reasons, not really because of 4.2).

I still love this game, I enjoyed it a lot all of those years, I disagree on some decisions like removing of those textures to reduce distrib size.

Lets face it, Urban Terror is decades old game, in a decade we've seen lots of new awesome games that also taken up our time from UrT, some players found other interests, gaming and hardware industry changed before our eyes, etc. I hope that hardcore gamers will still remain in here.

UrbanTerror probably needs to go fully opensource, with more official maps, more publicity.

This post has been edited by Fixer: 06 November 2017 - 08:29 PM


#84 User is offline   Luckycro Icon

  • Account: luckycro
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Posted 12 November 2017 - 11:42 AM

I agree that game should be fully functional so that every user, and server owner can decide where he will be, but.....

Consider this, please. Instead to make updater inside of files in instalation folders, make installer right in the inventory of game. That would be much better.

Also involve non violent button that will remove blod, and hard effects for kids automatically (just one button switch on and off), if possible, do not know.

Make must to update game for all people, so that game does not loose players on several fronts. I know you dont want to force people to change version (installation duration), but its even worse because most people right now dont know how to install new game or why they dont see servers or people anymore in old versions. So when you compare loosing players in older versions, or make force to update for all. I think force to update is less problematic idea. But, well that is just me. Do not know. Or at least put button to install new version (overinstall) inside of game?

I am not coder so do not know how things go. But Urt is for sure unique game. Some say who will code old engine game. Old or not, its unique, impressive, fast, and we love it. So yes, its worth, every single modification. I love it same way as first time I tried it. I am sure people will come back with little more unique solutions.

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