I think that a 1 flag CTF mode would be a better game type for competitive play than the current CTF game type. There are several things which single flag CTF fixes and very few problems that it creates. Let me give a quick overview for those that are not very familiar with single flag CTF.
Overview:
Two teams have fixed spawns on opposite sides of the map. There is a flag placed in the middle of the map where the time to get from the flag to each spawn is about equal. The players must then take the flag and get it to their teams capture zone, which is located near the ENEMY spawn. If the flag carrier dies, then the flag is dropped and never moves until it is picked up. The only time the flag goes back to the start position is after a capture. In the case that neither team is able to actually get a cap, the team who is able to push the flag the closest to the capture point wins.
Pros
- No situation where the flag holder can't possibly cap because the enemy has your flag.
- No camping in the spawn with the player holding the flag waiting for your team to go recover the flag.
- Flag is always moving and requires strategy adjustments if it ends up in a side lane on the map.
- Speed and aggression as the flag holder is rewarded.
- Players must move the flag to win, so it discourages camping.
- Very little chance for stalemate games where neither flag moves.
- Most existing maps could be set up to make this game mode work well.
- Would be very exciting to cast since there would always be action and the flag would always be moving.
Cons
- It's new, and its hard to get old players to like new stuff even if its better.
- There could be some incentives to camp your capture area however this will only deny points and not allow you to gain points
- Really even teams could end up with no captures which could be not as exciting for spectators
- Small possibility of someone grabbing the flag and then running and hiding.
The only major issue I see is that this game mode would be even worse for 24 slot servers than the current CTF game mode. However, I can see that it would be amazing with matchmaking on 10 or 12 slot servers. I think 5v5 or 6v6 would be the ideal size but it would take some playtesting to determine the ideal team size.
The most important thing about this game type is going to be the map design and how the locations of the spawns/flag/capture points are balanced. The maps will have to be balanced to make this game mode work, but once things are pretty dialed in, I think this has the potential to be the best game mode for this game.
Overall I honestly think that 1 flag CTF should replace the current CTF but I know so many players that would just refuse to play if their beloved CTF is changed like that.
Other Gameplay Mechanics (Ideas)
Rounds:
Instead of the current time limit or score limit based games of CTF, I think a much more interesting way to go would be the introduction of rounds. Each round would have a time limit of say 3 minutes. The round is then over as soon as either the flag is captured or when the timer runs out (whichever team got closest to the capture point wins). So then a game/match would be the first team to win 6 rounds and the sides switch every 5 rounds to provide each team the chance to play on both sides.
One benefit of doing rounds, is that when the flag resets, so do the teams. This way the team that is about to cap can't just send someone to camp the flag respawn spot to give them the advantage.
TS/CTF tiebreaker:
One really cool option is to introduce a bit of Team Survivor if neither team is able to capture the flag. At the end of a round, when the time runs out, all respawns stop. Then its the first team to capture the flag OR eliminate the entire enemy team that wins the round. You could also remove the flag at the end to provide a pure TS tiebreaker, although I think having an objective would stop the camping that is common in TS.
This post has been edited by KroniK: 21 July 2016 - 10:35 PM