As part of my responsibilities with the team I'm always on the look out for converging technologies that would be a low cost "options" to expand the social network compatibility of an already great game of getting done what needs to be done and as far as assets goes have assets that we have developed or purchased fair use licensing that it's just a matter of finding the time to put it all together.
What makes things difficult to advance UrT/idtech3 has always been obstructed by the need to make the asset first, which takes time to develop as to the fit to finish demands of the engine design, but with the modular design of UE4 it's a no brainier to go window shopping from time to time that motivates forward progression even if in the end the design is added or not and at times solution to a pressing problem today is solved by just waiting for the feature to show up or solved for a few dollars.
For example a modular plu-n-play feature.
https://www.unrealen...nline-subsystem
I mention this because although a good deal or a sale price is nice fair use licensing is a must have for the future of Urban Terror HD as compared to the problems and limitations as to fair use and FS has been making purchases from other resources of quality resources and assets with out restrictions.
doing "stuff" with dead things.