Urban Terror Forums: Urban Terror 4.3.1 HOTFIX RELEASE - Urban Terror Forums

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Urban Terror 4.3.1 HOTFIX RELEASE Rate Topic: -----

#61 User is offline   Voiddamn Icon

  • Account: voiddamn
  • Joined: 26-October 16
  • Posts: 1

Posted 26 October 2016 - 03:36 PM

I have a problem with the dmaHD sound option. If i turn it off my game won't work anymore and i need to turn it off to reduce lag. I can't turn it back on either, because when i open the game, after the frozensand intro my game immediately freezes for a few seconds and crashes leaving with no option but to reinstall.

I don't really know how this bug report thing works but if you need more info about it just tell me how to do it and i'll do it haha.


#63 User is offline   Magister Icon

  • Account: magister
  • Joined: 14-May 10
  • Posts: 110

Posted 02 February 2017 - 11:19 PM

Good news thanks! Would you share the solution for the issue related to snaps settings? I had to set snaps "35" in my client to avoid the micro-stuttering of players and it has been working just fine that way. What will be the new default value of snaps?

This post has been edited by Magister: 02 February 2017 - 11:22 PM


#64 User is offline   travmon Icon

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  • Account: travmon
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  • Joined: 12-April 11
  • Posts: 63

Posted 03 February 2017 - 12:00 AM

I also would like to know about default setting values of 432, hopefully default but not locked, Because a lot of us like to play at high rate and with "real" hits @60 sv_fps/snaps where @20 sv_fps/snaps pings of 150+ seems get the advantage because they use low rates like "8000" to bottleneck themselves against the system and/or are too stubborn and wont let go of their old pre cfg settings from 4.1 to screw the rest of us.

#65 User is offline   brown Icon

  • Account: brown
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  • Joined: 08-May 13
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Posted 03 February 2017 - 03:17 AM

Barbatos said:

This decision will be unpopular among some community members but we've decided to lock sv_fps/snaps values back to 20 [...]

we're locking sv_fps/snaps back to 20 in 4.3.2.

source.

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