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Mapping Challenge - Q4 2016 Rate Topic: -----

#41 User is offline   Mr.Yeah Icon

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Posted 31 December 2016 - 11:53 PM

Guess I was a bit too ambitious with this one :rolleyes:
Didn't even get to finish detailing, but it's somewhat playable

up to 16 v 16
has bombspots and flags
no bot support
(really) rough texturing

https://www.dropbox....gea_a0.pk3?dl=0

here are only 2 screenshots of what i could do because i'm a cheapskate:

Posted Image
Posted Image

Will probably continue working on this one when I actually have time
...see you in a year

#42 User is offline   Rappio Icon

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Posted 01 January 2017 - 11:19 PM

wow nice lookin mr yeah... very nice shapes and routes... but why its on inside box ?
http://urtmaps.prkl.org | http://nordicterror.info
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#43 User is online   Iye Icon

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Posted 01 January 2017 - 11:55 PM

probably because its unfinished. no reason to make your life in the editor more complicated by having separated rooms and such. Laying out vis stages should be done when the maps structural brushes are (nearly) done. Otherwise you end up having to change a lot more. Additionally, its way easier to see what you are doing if the skybox is just a huge box.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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#44 User is offline   Rappio Icon

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Posted 02 January 2017 - 01:15 AM

Sound reasonable, i played this with 5 other players and almoust all open places got huge fps drops. I understand that its alpha and im eager to see this in beta level :D Great work Mr Yeah..
http://urtmaps.prkl.org | http://nordicterror.info
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#45 User is offline   Mr.Yeah Icon

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Posted 03 January 2017 - 12:05 PM

View PostIye, on 01 January 2017 - 11:55 PM, said:

probably because its unfinished. no reason to make your life in the editor more complicated by having separated rooms and such. Laying out vis stages should be done when the maps structural brushes are (nearly) done. Otherwise you end up having to change a lot more. Additionally, its way easier to see what you are doing if the skybox is just a huge box.


I actually had all the vis hinting and structural brushwork done but ended up rushing this version and compiled with a leak... lesson learned... never touch your structural hull while detailing :sad:
I will release an alpha1 once the indoor lighting is done properly...

Edit: and i fixed all the stupid caulked brushes in the middle of the playable area

This post has been edited by Mr.Yeah: 03 January 2017 - 12:11 PM


#46 User is offline   Bijou Icon

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Posted 03 January 2017 - 01:33 PM

View PostMr.Yeah, on 03 January 2017 - 12:05 PM, said:

I actually had all the vis hinting and structural brushwork done but ended up rushing this version and compiled with a leak... lesson learned... never touch your structural hull while detailing :sad:
I will release an alpha1 once the indoor lighting is done properly...

Edit: and i fixed all the stupid caulked brushes in the middle of the playable area

I really enjoyed walking around on your map, I'm looking forward to the upcoming updates. :)

#47 User is offline   Rappio Icon

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Posted 07 January 2017 - 11:12 AM

So Prettsell have you forgotten this?
http://urtmaps.prkl.org | http://nordicterror.info
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