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Mapping Challenge - Q4 2016
#41
Posted 31 December 2016 - 11:53 PM
Guess I was a bit too ambitious with this one
Didn't even get to finish detailing, but it's somewhat playable
up to 16 v 16
has bombspots and flags
no bot support
(really) rough texturing
https://www.dropbox....gea_a0.pk3?dl=0
here are only 2 screenshots of what i could do because i'm a cheapskate:
Will probably continue working on this one when I actually have time
...see you in a year
Didn't even get to finish detailing, but it's somewhat playable
up to 16 v 16
has bombspots and flags
no bot support
(really) rough texturing
https://www.dropbox....gea_a0.pk3?dl=0
here are only 2 screenshots of what i could do because i'm a cheapskate:
Will probably continue working on this one when I actually have time
...see you in a year
#43
Posted 01 January 2017 - 11:55 PM
probably because its unfinished. no reason to make your life in the editor more complicated by having separated rooms and such. Laying out vis stages should be done when the maps structural brushes are (nearly) done. Otherwise you end up having to change a lot more. Additionally, its way easier to see what you are doing if the skybox is just a huge box.
Sorry for my bad spelling - I am still asleep. :)
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
#44
Posted 02 January 2017 - 01:15 AM
Sound reasonable, i played this with 5 other players and almoust all open places got huge fps drops. I understand that its alpha and im eager to see this in beta level :D Great work Mr Yeah..
What is the sound of silent scream when you still map with GTK Radiant 1.5
#45
Posted 03 January 2017 - 12:05 PM
Iye, on 01 January 2017 - 11:55 PM, said:
probably because its unfinished. no reason to make your life in the editor more complicated by having separated rooms and such. Laying out vis stages should be done when the maps structural brushes are (nearly) done. Otherwise you end up having to change a lot more. Additionally, its way easier to see what you are doing if the skybox is just a huge box.
I actually had all the vis hinting and structural brushwork done but ended up rushing this version and compiled with a leak... lesson learned... never touch your structural hull while detailing
I will release an alpha1 once the indoor lighting is done properly...
Edit: and i fixed all the stupid caulked brushes in the middle of the playable area
This post has been edited by Mr.Yeah: 03 January 2017 - 12:11 PM
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#46
Posted 03 January 2017 - 01:33 PM
Mr.Yeah, on 03 January 2017 - 12:05 PM, said:
I actually had all the vis hinting and structural brushwork done but ended up rushing this version and compiled with a leak... lesson learned... never touch your structural hull while detailing
I will release an alpha1 once the indoor lighting is done properly...
Edit: and i fixed all the stupid caulked brushes in the middle of the playable area
I will release an alpha1 once the indoor lighting is done properly...
Edit: and i fixed all the stupid caulked brushes in the middle of the playable area
I really enjoyed walking around on your map, I'm looking forward to the upcoming updates. :)
#49
Posted 12 June 2017 - 10:19 PM
!!! VOTE NOW !!!
http://www.strawpoll.me/13173676
ut4_snowcaotic By Rappio
http://urtmaps.prkl....4_snowca_b2.pk3
http://i.imgur.com/bp2xl3L.jpg
ut4_snowcourtyard By Swiiitan / JustMe
http://www.mediafire...ourtyard_b1.pk3
http://imgur.com/a/lqAZ2
ut4_aegea by Mr.Yeah
https://www.dropbox....gea_a0.pk3?dl=0
http://i.imgur.com/gQYZzc9.jpg
Will close voting this Saturday 17th 2017.
http://www.strawpoll.me/13173676
ut4_snowcaotic By Rappio
http://urtmaps.prkl....4_snowca_b2.pk3
http://i.imgur.com/bp2xl3L.jpg
ut4_snowcourtyard By Swiiitan / JustMe
http://www.mediafire...ourtyard_b1.pk3
http://imgur.com/a/lqAZ2
ut4_aegea by Mr.Yeah
https://www.dropbox....gea_a0.pk3?dl=0
http://i.imgur.com/gQYZzc9.jpg
Will close voting this Saturday 17th 2017.
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