How Did It All Begin?
The Story of how you found UrT
#11
Posted 11 February 2017 - 01:34 PM
I had an old Toshiba laptop and was looking for something I could play in Ubuntu. At that time I was also playing Quake Live as it ran in Linux.
The |FA|clan took me in, and I've been here ever since. :) I'm back in OSX now, and all good!
#13
Posted 12 February 2017 - 03:33 PM
#14
Posted 13 February 2017 - 12:46 AM
#15
Posted 13 February 2017 - 01:11 AM
samchun, on 13 February 2017 - 12:46 AM, said:
I played on a mac for 2? yrs :).. I think my timeline is actually inaccurate, it must have been when I was younger that I found UrT because at that point I was on my old pc that I'd used since I was playing runescape in elementary school.
This post has been edited by Vortex2: 15 February 2017 - 06:24 AM
#16
Posted 15 February 2017 - 04:05 AM
Quake 3 Arena was the best multiplayer game around, and having played thousands of hours into the game, I wanted something different. I used to go to planetquake a lot, back when gamespy was still around, and I found discussion of the mod Urban Terror. Looked cool, it was free too so I installed it and played.
I haven't played Urban Terror in quite some now, Wolfenstein: Enemy Territory was all the rage and more games just kept coming.
Used to troll the old forums a lot, if I remember correctly it was Oswald that was one of the big shots in Silicon Ice, used to drive him bananas. Me and my friend just lit this place up too, we even got nick names "Rod and Todd", and several accusations of me not even playing the game.
Man, takes me back.
I got more stories if you want.
#17
Posted 15 February 2017 - 08:47 AM
Due to time constraints I stopped though and haven't really played the game since. But, for all of that time I also had a huge interest in video making and vfx work. And that was the spark for me to start doing gaming content on YouTube.
In the middle of 2014 I started creating regular content for my YouTube channel, some of which was Urban Terror related, since that was still the game in which I felt the most comfortable in terms of knowledge. While not advertising for my channel anywhere and keeping it my own little corner, I slowly improved on the content by continually reviewing my own videos and refining my commentary (though it's debatable if I really have improved on that part :D). In mid 2016 SevenofNine did stumble over all of my content, and pulled me in to shoutcast on the Urban Zone channel, and also with that I felt ready to begin livestreaming myself too.
And that pretty much leaves me where I am today, not as a player but as a content creator. :)
This post has been edited by Ikslorin: 15 February 2017 - 08:49 AM
YouTube: youtube.com/ikslorin -|- Tweet, tweet: @ikslorin
Email: ikslorin[at]gmail[dot]com -|- Twitch: twitch.tv/ikslorin
#18
Posted 18 February 2017 - 10:32 PM
It took several years.
Around 2008, I finally managed to connect to the Net and of course the first thing I did was I installed Quake and looked for the latest version of Urban Terror, however it just became a standalone game and did not need Quake longer.
I do not remember my first game, but I know that I loved Ramelle from the first sight - like the AK-103, a Kevlar vest and a medic kit - so the way I play today.
I remember how I could get up at six in the morning to play until going to work, then come back in the evening and continue the game. I slept at most four to five hours. Madness.
Then there were other games - from Call of Duty to Arma, from Battlefield to Cube 2: Sauerbraten, from dozens of free2play titles to many other modifications - but always returned to the Urban Terror because that's what this game has always been for me: the best balance between dynamics of Quake and tactics of more realistic games.
Today, in the era of endless grind, micropayments, DLC's and the pursuit of sales, when I no longer have it all the time (I am a father of two wonderful daughters) - Urban Terror is just for me, a real oasis of unrestricted playability and fun.
This post has been edited by Pokrakk: 18 February 2017 - 10:33 PM
#19
Posted 21 February 2017 - 02:32 PM
botbot, on 07 February 2017 - 10:11 AM, said:
Probably the most humble and succinct explanation I will ever read of what makes UrT enjoyable and unique :D
I honestly can't remember when I picked up UrT, just that it was a long time ago, after going through the original quakes, the unreals (the original ones with the **** off huge maps), the original half lifes, then that era of Quake3 and Unreal Tournament, they were great.
At some point I got bored enough of plain Quake3 and UT, and some element of UrT remained interesting, challenging, nuanced, skillful and enjoyable (the movement of course), and endured over a decade with me... Some years I didn't play only because I forced myself to stop by deleting the damned thing :P and by luck I've ended up on linux and FreeBSD and so happy that it's here no small thanks to Carmack's insistence on open sourcing the engine and communities like ioQuake, and of course the UrT devs.