First of all, I don't want to offend anybody and not pretend to struggling, but I'm going to tell you my experience with the last UrT update here.
I always complained about hits missing before 4.3; tried lots of network settings and nothing. When 4.3 came out and /seta snaps was able to modify, I found my perfect game config. I started to hit much better. Ok, everything is fine at this point and I was the happiest guy in the world.
I proceeded to update to 4.3.2 last week and here comes my nightmare: I found myself emptying full clips with no hits, or just 2, 3 hits per clip, even on static players.
So, I decided to check the changelog of this version and I read 'seta snaps locked again..' I said "WTF!? Is this a joke? Finally! I've found the cause of my no-hit issue, and you disable it?" Yeah, I experienced some little warps when that command was set on 40 or 60, but I prefer some little warps, instead this unplayable no hitting game.
A random example of this: I faced from behind a player who was crouched and no moving, I though "Ok, this guy is mine", I shot at him with no hits, so he heard my weapon, turned back and killed me. You have any idea how frustrating it feels? That was the straw that broke the camel's back.
This is my UrT network setting:
seta cl_maxpackets "98"
seta cl_packetdup "1"
* seta snaps "20"
seta rate "25000"
If you have any suggestion to change it, go ahead, please.
I insist, I don't pretend to offend, just want to tell you my indignation with this last update.
Regards
This post has been edited by bigmuff: 11 February 2017 - 08:11 AM