Urban Terror Forums: Ioq3 unofficial experimental test - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Ioq3 unofficial experimental test

Test packets synchronization-timing changes for the Urt-4.x engine

#21 User is offline   Makeurtgreatagain Icon

Posted 13 May 2017 - 01:28 AM

so long as the clients behave AND Everybody is ENFORCED to use exactly the same net settings
it functions beautifully at 60snaps

what aggravated the issue wasn't so much a quirk of idtech3 so much as it was clients not behaving and having very unstable connections

idtech has poor tolerance for packet-loss and jitter and the faster you run it the worse the tolerance is

on a modern connection on a modern machine connection to servers that are in your region its a non issue
don't do any of that and it all goes to hell and it does the same thing at 20snaps its just far more tolerate of total shit connections at that slow of a rate

net-settings including rate need to be enforced and set automatically by default this eliminates the problem of people failing to configure there net cvars or monkeying around with them when they haven't a clue what they are doing

something I keep bringing up and something that doesn't get implemented for whatever asinine reasons

This post has been edited by Makeurtgreatagain: 13 May 2017 - 01:29 AM


  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2017 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942