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Is FS planning a Resurgence Q&A session any soon?
#1
Posted 15 March 2017 - 01:49 PM
Hi guys,
I was going through 7of9's youtube videos earlier today and I found this Q&A video about urt 4.3 and found it very interesting. So I was wondering if you were planning anything similar for Resurgence aswell.
I've read these forums and as far as I could figure out, the development is at a fairy decent level at the moment and maybe it could be nice ti have a sort of official interview with FS about it.
If you weren't planning anything similar or if you think it's a too early stage for something like that, just forget this topic :)
Cheers and thanks for all the work you do for us!
AlexDenton
I was going through 7of9's youtube videos earlier today and I found this Q&A video about urt 4.3 and found it very interesting. So I was wondering if you were planning anything similar for Resurgence aswell.
I've read these forums and as far as I could figure out, the development is at a fairy decent level at the moment and maybe it could be nice ti have a sort of official interview with FS about it.
If you weren't planning anything similar or if you think it's a too early stage for something like that, just forget this topic :)
Cheers and thanks for all the work you do for us!
AlexDenton
[img]http://www.urban-zon...iles/uzcrew.png[/img]
#3
Posted 16 March 2017 - 12:07 AM
Yes. :D
OK the long answer.
Resurgence is an opportunity to do a redo of the things done wrong and do it right and as such any member of the team is more than welcome to “try†to answer questions or do interviews ifâ€they†wish. :D
The first planned watershed is to release a functional movement test alpha so that map makers can start building environments using the games actual physics and movements. For the most part the current game structure servers this purpose as a template but needs more work and info/documentation from Epic as to the requirements as to modding structure.
No such thing as to early as development has always been guided by feedback from the forums.
OK the long answer.
Resurgence is an opportunity to do a redo of the things done wrong and do it right and as such any member of the team is more than welcome to “try†to answer questions or do interviews ifâ€they†wish. :D
The first planned watershed is to release a functional movement test alpha so that map makers can start building environments using the games actual physics and movements. For the most part the current game structure servers this purpose as a template but needs more work and info/documentation from Epic as to the requirements as to modding structure.
Quote
If you weren't planning anything similar or if you think it's a too early stage for something like that, just forget this topic :)
No such thing as to early as development has always been guided by feedback from the forums.
doing "stuff" with dead things.
#4
Posted 16 March 2017 - 07:24 AM
Frankie V, on 16 March 2017 - 12:07 AM, said:
The first planned watershed is to release a functional movement test alpha so that map makers can start building environments using the games actual physics and movements.
Would love to see a nice video produced that demonstrates this movement on some classic CTF competition maps (Turnpike, Algiers, Abbey, etc). These maps still exist, right? I imagine a demo running through all the best speed routes and jump points used at competition level. The point being to show that the physics and movement still works the same, since we can better judge this on known popular maps.
And also an opportunity to show new improvements and things, plus developer commentary.
Maybe you can do this before the test alpha, since no clue how long it will be for that. In any case, video would still be a good promo if done right.
#5
Posted 16 March 2017 - 08:05 AM
Yes Turnpike and Abbey along with Casa will be included as part of the packaging that I have just included team based spawn points and ready to do some real time game play videos under network conditions. March though is examine time for a large percentage of the team members so is on hold until next month (?). Algiers is not part of the package as I'm not aware as to our rights of fair use to at least clone and stage a version of that map.
As it stands the alpha build is totally playable as a stand alone CTF game type and once made slick will be released to QA for on going feedback. Once done QA will be free to express their impressions as to the same rights as a member of the FS team.
As it stands the alpha build is totally playable as a stand alone CTF game type and once made slick will be released to QA for on going feedback. Once done QA will be free to express their impressions as to the same rights as a member of the FS team.
doing "stuff" with dead things.
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#6
Posted 16 March 2017 - 04:40 PM
Oh well! Thanks for the replies!
I'm looking forward too seeing it!
Keep up the good job, all of you :)
I'm looking forward too seeing it!
Keep up the good job, all of you :)
[img]http://www.urban-zon...iles/uzcrew.png[/img]
#8
Posted 17 March 2017 - 12:09 AM
Very exciting news, thanks! What can be done about Algiers?
#9
Posted 17 March 2017 - 01:30 AM
Magister, on 17 March 2017 - 12:09 AM, said:
Very exciting news, thanks! What can be done about Algiers?
As to what Frozen Sand can do about Algiers?
Not much as there are copyright considerations to account for.
I'm/we are willing to do the conversion but we are religious about content creations rights not to have their stuff messed with and even Frozen Sand is not allowed to mess around with the asset package.
doing "stuff" with dead things.
#10
Posted 17 March 2017 - 02:23 PM
Biddle, on 16 March 2017 - 10:23 PM, said:
Alexdenton's resurection :)
Hehe! I do periodically resurrect :D
[img]http://www.urban-zon...iles/uzcrew.png[/img]
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