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16:9 in UrT is pretty bad Rate Topic: ***** 1 Votes

#1 User is offline   LinCeX Icon

  • Account: lincex
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Posted 05 April 2017 - 05:42 PM

Hey there , i guess its because of the quite old engine and that you cant change it . But playing 16:9 is painful . The fov is much smaller compare to 4:3 dont know why , since in all games is the other way around .

Example in UrT :
https://imgur.com/a/pK53o

Example in Csgo :
https://i.imgur.com/Zu2AGmX.jpg

:unsure: :sad:

#2 User is offline   bubbleboy Icon

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Posted 05 April 2017 - 08:41 PM

The fov is the same the screen is just stretches horizontally.
It does look a bit weird if you aren't used to it.

This post has been edited by bubbleboy: 05 April 2017 - 08:42 PM

MAKU

#3 User is offline   LinCeX Icon

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Posted 05 April 2017 - 08:50 PM

View Postbubbleboy, on 05 April 2017 - 08:41 PM, said:

The fov is the same the screen is just stretches horizontally.
It does look a bit weird if you aren't used to it.

Vertical fov is way less if you see it , its like cut .

#4 User is offline   Iye Icon

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Posted 05 April 2017 - 08:52 PM

View Postbubbleboy, on 05 April 2017 - 08:41 PM, said:

The fov is the same the screen is just stretches horizontally.
It does look a bit weird if you aren't used to it.


This. It also leads to the inevitable "4:3" callouts in twitchchat or where ever once a pro doesnt see someone on the edge of the spectator cam. I personally preferr the UrT way. Changing the aspect ratio of your display should not make you see more or less.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#5 User is offline   LinCeX Icon

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Posted 05 April 2017 - 10:58 PM

http://imgur.com/a/ymnlt

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#6 User is offline   LinCeX Icon

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Posted 10 April 2017 - 06:08 PM

Ignored :unsure:

#7 User is offline   Iye Icon

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Posted 10 April 2017 - 07:46 PM

Not much to say about this. Basically comes down to the choice of where you want to loose some fov, unless you really want to distort the image. I personally would prefer loosing vertical fov at higher aspect ratios than loosing horizontal fov at lower ones.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

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