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EoC Server Zombie Rate Topic: -----

4.3 Zombie

#1 User is offline   Shaqiri Icon

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Posted 22 September 2017 - 11:37 PM

Hey guys, i think i should introduce myself, i'm Shaqiri, Leader of EoC (Empire Of Chaos), i'm doing this topic to announce you that our Zombie Server is being well visited and we appreciate that alot! However i would focus on different news which is: bringing back alot of old player (those 4.1 zombie lover's) we're kinda achieved more bugfixes than 4.2 and we getting closer to a decent mod as in 4.1 and also, inform all of you that we still span to keep updating the mod to improve the server alot and we're thinking about opening a 4.1 Freeze mod like the only one that {C9} Made back into 4.1 as well as a Deathrun for those who wanna have easy game and we still wait your opinion on all that matters your ideas and opinion matters alot to the server improvements, so joins us on Urban Terror 4.3!


#3 User is offline   mathieu Icon

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Posted 23 September 2017 - 06:47 PM

Well actually the Freeze mode is modded to give players more clips as well disabling HE and modyfing the thaw by heal ammount rather than seconds.

It's gameplay is quite easy as the server will be Team Survivor with 24 slots probably, and when being froze you'll have to wait probably 30 seconds to thaw or be healed 100% by an ally.

The rounds will be set with 3 mins each round and mapcycle will be some officials maps mixed with 3rd party maps.

We hope to bring back Freeze mode back to what it was in 4.1 : a popular mod, we've been thinking about this gametype for a long time now and unfortunately since it's officialisation on 4.2 it didn't get popular on 4.2.

Still, any suggestions or ideas is suggested and came be made directly trought our website : EmpireOfchaos.info

Greetings,
Mathieu :biggrin:

This post has been edited by mathieu: 23 September 2017 - 06:53 PM


#4 User is offline   Biddle Icon

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Posted 23 September 2017 - 09:48 PM

So the only things you're missing in the official FT in comparison with the C9 are :

- additional clips
- no reset on thawing when you stop
- being able to spec other players when frozen & change you view angle.

Or am I missing any?

#5 User is offline   Tivise Icon

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Posted 23 September 2017 - 11:04 PM

Biddle, je vais me permettre de répondre à ta critique(si j'ai mal compris le sous entendu je suis désolé).

Votre jeu est à un point formidable que vous avez une quinzaine de différentes communautés indépendantes les unes des autres.
Cependant, en voulant innover, ce qui est normal, vous avez effondré quelques communautés.

Pourquoi je dis ça ici? On parle de l'ancienne communauté C9, ou plutôt du fameux Freeze mode.

Vous vous êtes inspiré de serveurs innovateurs pour proposer du contenu pour tous, et c'est tout à votre honneur.
Cependant, votre jeu se nourrit de petites communautés (20-100 joueurs par communauté en moyenne).

Si un serveur freeze mod pouvait contenir 32 joueurs sans être full, faire de ce mod un gametype, c'est une division de la petite communauté qui avait du mal a être full.
Et de ce fait, vous supprimez le monopole, vous tuez le mode et le gametype par la même occasion...

Pourquoi je parle du passé et du présent?

Vous avez détruis le freeze mod de C9 avec sa communauté.
vous avez détruis le gun game de Per avec sa communauté.
Que vous reste-t-il a détruire?

En fait, vous devez faire la différence entre un mod et un gametype comme vous l'avez fais avant, par le biais des gears.

Je l'écris en français car c'est le moyen le plus facile de montrer que ma réponse a vraiment pour but d'être comprise.

Le team survivor est un gametype.
Un gametype rassemble plusieurs communautés.
Chaque communauté appartient à une branche spécifique.
Si la communauté est petite, et que l'offre est petite, le système fonctionne.
Petite communauté, peu de serveurs de la branche.

Donc si vous soumettez l'offre a de la concurrence, alors que la demande ne peut pas subvenir à toute l'offre, la demande fait des choix et cela divise la communauté.

Il y a aussi un second problème avec cette histoire de gametype:
Tout comme les branches deathrun, freeze et gungame, ce sont des modes de jeu qui commencent a être occasionnel.

Je m'explique, si des joueurs jouent principalement sur du TS, pour savoir si un Freeze est peuplé, ils doivent le vérifier manuellement.
Le problème est donc que vous avez TROP divisé les serverlists, et les gametypes ayant eu des petites communautés sont vouées à l'échec car un serveur de ce type n'a pas le temps de se remplir que les joueurs se déconnectent déjà VERS UN AUTRE GAMETYPE OU IL Y A DU MONDE.

Je ne pense pas qu'il est sage de vous faire la morale car vous tournez ce jeu depuis bien longtemps, mais si vous pouvez y penser pour vos futurs projets, ça serait bien.

De base, Urban Terror est le tronc.
Le TDM, le FFA, le TS sont les branches.
Le Deathrun, le Superman sont les feuilles de la branche TDM.
Le Gungame est la feuille de la branche FFA.
Le zombie, le freeze, le sr8 sont les feuilles de la branche TS.


Voilà pourquoi mathieu et shaqiri parlent de «revenir» au C9 Freeze, on veut remettre le Freeze sur le gametype TS car c'est là que les joueurs attendent de voir le freeze mod revenir, et c'est le seul endroit ou l'ancienne communauté freeze peut s'unir.
Donc même s'il n'y a pas forcément des choses différentes de votre gametype, tout ce que je vous ai écris rassemble un argument plus fort que tout.
Vous rendez l'offre trop importante en donnant l'accessibilité des mods faciles, vous ruinez le rassemblement dans un même serveur en divisant les communautés.
Conclusion: vos décisions fonctionneraient sur un jeu avec 3x plus de demandes. Mais actuellement, cela diminue plus le nombre de joueurs que cela en augmente.

J'espère que vous le lirez attentivement, car je n'ai rien contre vous


[EoC]Tivise


Ps: vous avez beaucoup de chance de gérer un jeu qui possède un assemblage de communautés aussi simpliste, ne vous l'enlevez pas.

This post has been edited by Tivise: 24 September 2017 - 06:13 AM

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Leader EoC (empireofchaos.info)

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#6 User is offline   oddcam Icon

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Posted 12 October 2017 - 08:57 PM

Here are some more differences that 4.1 had right.

Frozen players can be moved by booting them, shooting them, or blasting with nades -- This lets teams "round up" the frozen in one place. It also lets friendly players move their frozen guys to safe cover for thawing.

Frozen players put their hands straight up -- This, combined with letting frozen players look around, let's the frozen players flap up and down to point out where the enemies are. It's also hilarious.

Frozen players can duck -- This lets frozen players drop down so that their teammates can fire at enemies around them. On a related note...

The ice sucks -- If the frozen players can spin around, bend at the torso, and duck, then they can't be stuck in a huge block of ice. Maybe a small block of ice over the feet would be cute.

Thawing time shorter -- The 4.2 freeze mode thawing time way too slow, the 4.1 time was just right. As someone mentioned, it was based on health level which regenerates over time.

Shooting frozen players damages their thaw level -- This allows teams to keep the guys frozen if they pay attention.

Frozen players can be permanently killed by drowning or getting moved onto fire barrels -- I have mixed feelings about this one, but it made the game more interesting. It gave teams an incentive to move around the map to thaw their frozen before they drowned or got kicked onto the fire. Venice was great because of this.

There might be other things I'm forgetting. Thanks Mattheiu and EoC for doing this!

This post has been edited by oddcam: 12 October 2017 - 09:01 PM


#7 User is online   Iye Icon

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Posted 12 October 2017 - 11:36 PM

View Postoddcam, on 12 October 2017 - 08:57 PM, said:

Frozen players can be moved by booting them

This was changed since with the "popularity" that FreezeTag gained (thought for a rather short time), players quickly figured out that you could actually kill frozen players this way, by either drowning them or actually booting them into a kill brush.

View Postoddcam, on 12 October 2017 - 08:57 PM, said:

Frozen players put their hands straight up -- This, combined with letting frozen players look around, let's the frozen players flap up and down to point out where the enemies are. It's also hilarious.

Frozen players can duck -- This lets frozen players drop down so that their teammates can fire at enemies around them. On a related note...

The ice sucks -- If the frozen players can spin around, bend at the torso, and duck, then they can't be stuck in a huge block of ice. Maybe a small block of ice over the feet would be cute.

+1. Mainly because in this case coordination between a frozen and not frozen player can really add to the pace. Even if an enemy is covering behind you, you can still help your team by ducking and denying cover.

View Postoddcam, on 12 October 2017 - 08:57 PM, said:

Thawing time shorter -- The 4.2 freeze mode thawing time way too slow, the 4.1 time was just right. As someone mentioned, it was based on health level which regenerates over time.

IIRC thawing time can be set in the server config, though im not sure how the default compares to the 4.1 mod. Additionally, thawing time was deliberately detached from health. Which is a change im not so sure about myself, but dont think is necessarily a bad one. The intention is that now another healing mechanic on top of just thawing.

View Postoddcam, on 12 October 2017 - 08:57 PM, said:

Shooting frozen players damages their thaw level -- This allows teams to keep the guys frozen if they pay attention.

Still the case.
Sorry for my bad spelling - I am still asleep. :)

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#8 User is offline   mathieu Icon

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Posted 19 October 2017 - 06:12 PM

Well i'm glad to hear your ideas, i'll be looking forward adding them to the update of the mod.

Actually the server is not really visited, we mainly focus on our Zombie Server as we had some struggle due to server running out of ressources, but we'll soon try to make some events arround Freeze Mode.

If you wish to know the news about Freeze Mode, you should visit our website (empireofchaos.info) to be right on time when it's up, we barely check this website so we might eventually take time or forget to check your anwsers.

thanks for your help thought!

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