[text]blogs 53[/text]
Advertisement
Page 1 of 1
Gear Loadout System
#2
Posted 09 October 2017 - 11:55 PM
Gost0r, on 09 October 2017 - 10:37 PM, said:
[text]blogs 53[/text]
Yes, definitely I like it very much.
Some time ago, I tried to mimic something similar to GearPresets in UrT4.x by using different config macros with "set gear ..." and with binds for rotation in two levels. With first level something like groups of presets (grouped by primary kind: scoped, non-scoped rifles, others) and then a few presets variations in each group. But it was painful to modify and maintain, because the letter coding in "gear" cvar.
I'm very happy to see this in Resurgence. Nice work. Please, go ahead with it.
#3
Posted 10 October 2017 - 08:35 AM
Indeed, good job Gost0r. As a player, this is a nice idea and will allow everyone to get rid of complicated cfgs full of macros. I have lots of them and they are a pain to modify.
With a polished UI I now expect this customization to be fast and easy in Resurgence.
With a polished UI I now expect this customization to be fast and easy in Resurgence.
Page 1 of 1
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement